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-rw-r--r--pkgs/games/ut2004/wrapper.nix46
1 files changed, 46 insertions, 0 deletions
diff --git a/pkgs/games/ut2004/wrapper.nix b/pkgs/games/ut2004/wrapper.nix
new file mode 100644
index 00000000000..31d0763be4d
--- /dev/null
+++ b/pkgs/games/ut2004/wrapper.nix
@@ -0,0 +1,46 @@
+{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
+
+let
+  game = buildEnv {
+    name = "ut2004-game";
+    paths = gamePacks;
+    ignoreCollisions = true;
+    pathsToLink = [ "/" "/System" ];
+    postBuild = ''
+      ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
+      ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
+      for i in $out/System/*-bin; do
+        path="$(readlink -f "$i")"
+        rm "$i"
+        cp "$path" "$i"
+        chmod +w "$i"
+        patchelf \
+          --set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
+          --set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
+          "$i"
+      done
+    '';
+  };
+
+  desktop = makeDesktopItem {
+    name = "ut2004";
+    desktopName = "Unreal Tournament 2004";
+    comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
+    genericName = "First-person shooter";
+    categories = "Application;Game;";
+    exec = "ut2004";
+  };
+
+in runCommand "ut2004" {
+  nativeBuildInputs = [ makeWrapper ];
+} ''
+  mkdir -p $out/bin
+  for i in ${game}/System/*-bin; do
+    name="$(basename "$i")"
+    makeWrapper $i $out/bin/''${name%-bin} \
+      --run "cd ${game}/System"
+  done
+
+  mkdir -p $out/share/applications
+  ln -s ${desktop}/share/applications/* $out/share/applications
+''