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-rw-r--r--pkgs/development/libraries/bullet/default.nix30
1 files changed, 16 insertions, 14 deletions
diff --git a/pkgs/development/libraries/bullet/default.nix b/pkgs/development/libraries/bullet/default.nix
index 4d94faa9566..fca5e8d70a3 100644
--- a/pkgs/development/libraries/bullet/default.nix
+++ b/pkgs/development/libraries/bullet/default.nix
@@ -1,4 +1,6 @@
-{ stdenv, fetchFromGitHub, cmake, libGLU_combined, freeglut, darwin }:
+{ stdenv, fetchFromGitHub, cmake, libGLU_combined, freeglut
+, Cocoa,  OpenGL
+}:
 
 stdenv.mkDerivation rec {
   name = "bullet-${version}";
@@ -11,10 +13,9 @@ stdenv.mkDerivation rec {
     sha256 = "1msp7w3563vb43w70myjmqsdb97kna54dcfa7yvi9l3bvamb92w3";
   };
 
-  buildInputs = [ cmake ] ++
-    (if stdenv.isDarwin
-     then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ]
-     else [libGLU_combined freeglut]);
+  nativeBuildInputs = [ cmake ];
+  buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU_combined freeglut ]
+    ++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
 
   patches = [ ./gwen-narrowing.patch ];
 
@@ -28,25 +29,26 @@ stdenv.mkDerivation rec {
     "-DBUILD_CPU_DEMOS=OFF"
     "-DINSTALL_EXTRA_LIBS=ON"
   ] ++ stdenv.lib.optionals stdenv.isDarwin [
-    "-DMACOSX_DEPLOYMENT_TARGET=\"10.9\""
     "-DOPENGL_FOUND=true"
-    "-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
-    "-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
-    "-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
-    "-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework"
+    "-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
+    "-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
+    "-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
+    "-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
+    "-DBUILD_BULLET2_DEMOS=OFF"
+    "-DBUILD_UNIT_TESTS=OFF"
   ];
 
   enableParallelBuilding = true;
 
-  meta = {
+  meta = with stdenv.lib; {
     description = "A professional free 3D Game Multiphysics Library";
     longDescription = ''
       Bullet 3D Game Multiphysics Library provides state of the art collision
       detection, soft body and rigid body dynamics.
     '';
     homepage = http://bulletphysics.org;
-    license = stdenv.lib.licenses.zlib;
-    maintainers = with stdenv.lib.maintainers; [ aforemny ];
-    platforms = with stdenv.lib.platforms; unix;
+    license = licenses.zlib;
+    maintainers = with maintainers; [ aforemny ];
+    platforms = platforms.unix;
   };
 }