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-rw-r--r--pkgs/development/libraries/SDL_Pango/fixes.patch148
1 files changed, 148 insertions, 0 deletions
diff --git a/pkgs/development/libraries/SDL_Pango/fixes.patch b/pkgs/development/libraries/SDL_Pango/fixes.patch
new file mode 100644
index 00000000000..9703c0d4918
--- /dev/null
+++ b/pkgs/development/libraries/SDL_Pango/fixes.patch
@@ -0,0 +1,148 @@
+diff --git a/SDL_Pango.pc.in b/SDL_Pango.pc.in
+index 750d091..3af38ff 100644
+--- a/SDL_Pango.pc.in
++++ b/SDL_Pango.pc.in
+@@ -6,6 +6,6 @@ includedir=@includedir@
+ Name: SDL_Pango

+ Description: SDL library for internationalized text rendering

+ Version: @VERSION@

+-Requires: pango

++Requires: pango pangoft2
+ Libs: -L${libdir} -lSDL_Pango

+ Cflags: -I${includedir}
+\ No newline at end of file
+diff --git a/src/SDL_Pango.c b/src/SDL_Pango.c
+index b969bc1..cc2c3f5 100644
+--- a/src/SDL_Pango.c
++++ b/src/SDL_Pango.c
+@@ -231,6 +231,41 @@
+ 

+ #include "SDL_Pango.h"

+ 

++const SDLPango_Matrix _MATRIX_WHITE_BACK
++    = {255, 0, 0, 0,
++       255, 0, 0, 0,
++       255, 0, 0, 0,
++       255, 255, 0, 0,};
++const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
++
++const SDLPango_Matrix _MATRIX_BLACK_BACK
++    = {0, 255, 0, 0,
++       0, 255, 0, 0,
++       0, 255, 0, 0,
++       255, 255, 0, 0,};
++const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
++    = {0, 0, 0, 0,
++       0, 0, 0, 0,
++       0, 0, 0, 0,
++       0, 255, 0, 0,};
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
++    = {255, 255, 0, 0,
++       255, 255, 0, 0,
++       255, 255, 0, 0,
++       0, 255, 0, 0,};
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
++    = {255, 255, 0, 0,
++       255, 255, 0, 0,
++       255, 255, 0, 0,
++       0, 0, 0, 0,};
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
++
+ //! non-zero if initialized

+ static int IS_INITIALIZED = 0;

+ 

+diff --git a/src/SDL_Pango.h b/src/SDL_Pango.h
+index 6ebdf78..b7e5e58 100644
+--- a/src/SDL_Pango.h
++++ b/src/SDL_Pango.h
+@@ -47,57 +47,32 @@ typedef struct _SDLPango_Matrix {
+     Uint8 m[4][4];  /*! Matrix variables */

+ } SDLPango_Matrix;

+ 

+-const SDLPango_Matrix _MATRIX_WHITE_BACK

+-    = {255, 0, 0, 0,

+-       255, 0, 0, 0,

+-       255, 0, 0, 0,

+-       255, 255, 0, 0,};

+ 

+ /*!

+     Specifies white back and black letter.

+ */

+-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;

++extern const SDLPango_Matrix *MATRIX_WHITE_BACK;
+ 

+-const SDLPango_Matrix _MATRIX_BLACK_BACK

+-    = {0, 255, 0, 0,

+-       0, 255, 0, 0,

+-       0, 255, 0, 0,

+-       255, 255, 0, 0,};

+ /*!

+     Specifies black back and white letter.

+ */

+-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;

++extern const SDLPango_Matrix *MATRIX_BLACK_BACK;
+ 

+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER

+-    = {0, 0, 0, 0,

+-       0, 0, 0, 0,

+-       0, 0, 0, 0,

+-       0, 255, 0, 0,};

+ /*!

+     Specifies transparent back and black letter.

+ */

+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;

++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+ 

+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER

+-    = {255, 255, 0, 0,

+-       255, 255, 0, 0,

+-       255, 255, 0, 0,

+-       0, 255, 0, 0,};

+ /*!

+     Specifies transparent back and white letter.

+ */

+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;

++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+ 

+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER

+-    = {255, 255, 0, 0,

+-       255, 255, 0, 0,

+-       255, 255, 0, 0,

+-       0, 0, 0, 0,};

+ /*!

+     Specifies transparent back and transparent letter.

+     This is useful for KARAOKE like rendering.

+ */

+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;

++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+ 

+ /*!

+     Specifies direction of text. See Pango reference for detail

+@@ -186,7 +161,8 @@ extern DECLSPEC void SDLCALL SDLPango_SetBaseDirection(
+     SDLPango_Direction direction);

+ 

+ 

+-#ifdef __FT2_BUILD_UNIX_H__

++

++#ifdef __PANGO_H__

+ 

+ extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(

+     const FT_Bitmap *bitmap,

+@@ -194,11 +170,8 @@ extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(
+     const SDLPango_Matrix *matrix,

+     SDL_Rect *rect);

+ 

+-#endif	/* __FT2_BUILD_UNIX_H__ */

+ 

+ 

+-#ifdef __PANGO_H__

+-

+ extern DECLSPEC PangoFontMap* SDLCALL SDLPango_GetPangoFontMap(

+     SDLPango_Context *context);

+