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authorAlexander Tsamutali <astsmtl@yandex.ru>2010-02-03 00:46:43 +0000
committerAlexander Tsamutali <astsmtl@yandex.ru>2010-02-03 00:46:43 +0000
commit4033c4aa3100a25abdd53a69db96706443b736bd (patch)
tree93d8ee25b9d4c9e03d027fbf58b72a570a420f09 /pkgs/games/urbanterror/default.nix
parentbb08c61a356773fe695afde3afc7a076b5a3fe20 (diff)
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games/urbanterror: New nixpkg for viric.
svn path=/nixpkgs/trunk/; revision=19770
Diffstat (limited to 'pkgs/games/urbanterror/default.nix')
-rw-r--r--pkgs/games/urbanterror/default.nix73
1 files changed, 73 insertions, 0 deletions
diff --git a/pkgs/games/urbanterror/default.nix b/pkgs/games/urbanterror/default.nix
new file mode 100644
index 00000000000..c5e562ced53
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+++ b/pkgs/games/urbanterror/default.nix
@@ -0,0 +1,73 @@
+{ stdenv, fetchurl, unzip, SDL, mesa, curl, openal }:
+stdenv.mkDerivation rec {
+  name = "urbanterror-${version}";
+  version = "4.1";
+  src1 = fetchurl {
+    url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip";
+    sha256 = "0pr6xpwq8zllc0xsdxl8cfd0zz5fhggw5fsbrizygr6hhdvra1jp";
+  };
+  src2 = fetchurl {
+    url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/ioUrbanTerrorSource_2007_12_20.zip";
+    sha256 = "1s1wq9m7shhvvk7s4400yrmz7dys501i4c9ln1mglc9dhmi8dmcn";
+  };
+  unpackPhase = ''
+    mkdir urbanterror
+    cd urbanterror
+    unzip $src1
+    unzip $src2
+  '';
+  # FIXME
+  #patchPhase = ''
+  #  cd ioUrbanTerrorClientSource
+  #  substituteInPlace code/client/snd_openal.c \
+  #                    --replace libopenal.so.0 ${openal}/lib/libopenal.so
+  #  substituteInPlace code/client/cl_curl.h \
+  #                    --replace libcurl.so.3 ${curl}/lib/libcurl.so
+  #  cd ..
+  #'';
+  buildInputs = [ unzip SDL mesa ];
+  buildPhase = ''
+    for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
+    do
+      cd $d
+      make
+      cd ..
+    done
+  '';
+  installPhase = ''
+    destDir="$out/opt/urbanterror"
+    ensureDir "$destDir"
+    ensureDir "$out/bin"
+    cp -v ioUrbanTerrorClientSource/build/release-linux-*/ioUrbanTerror.* \
+          "$destDir/ioUrbanTerror"
+    cp -v ioUrbanTerrorServerSource/build/release-linux-*/ioUrTded.* \
+          "$destDir/ioUrTded"
+    cp -rv UrbanTerror/q3ut4 "$destDir"
+    cat << EOF > "$out/bin/urbanterror"
+#!/bin/sh
+cd "$destDir"
+exec ./ioUrbanTerror "\$@"
+EOF
+    chmod +x "$out/bin/urbanterror"
+    cat << EOF > "$out/bin/urbanterror-ded"
+#!/bin/sh
+cd "$destDir"
+exec ./ioUrTded "\$@"
+EOF
+    chmod +x "$out/bin/urbanterror-ded"
+  '';
+  meta = {
+    description = "A multiplayer tactical FPS on top of Quake 3 engine";
+    longDescription = ''
+      Urban Terror is a free multiplayer first person shooter developed by
+      FrozenSand, that (thanks to the ioquake3-code) does not require
+      Quake III Arena anymore. Urban Terror can be described as a Hollywood
+      tactical shooter; somewhat realism based, but the motto is "fun over
+      realism". This results in a very unique, enjoyable and addictive game.
+    '';
+    homepage = http://www.urbanterror.net;
+    license = [ "unfree-redistributable" ];
+    maintainers = with stdenv.lib.maintainers; [ astsmtl ];
+    platforms = with stdenv.lib.platforms; linux;
+  };
+}