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author | sternenseemann <sternenseemann@systemli.org> | 2022-07-02 11:00:32 +0200 |
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committer | sternenseemann <sternenseemann@systemli.org> | 2022-07-07 17:58:03 +0200 |
commit | 9fbc67d63ec3730e116e6be64b8029e10c640377 (patch) | |
tree | fff5c320ff635561a14e3fad3be30e7f1a2ccc92 /pkgs/games/soldat-unstable | |
parent | 1812c19e369727beb0f7bbc8cc5f3a13914be855 (diff) | |
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opensoldat: rename from soldat-unstable
Upstream project was [renamed] which removes the ambiguity with Soldat 1.7 as well as Soldat 2. [renamed]: https://github.com/opensoldat/opensoldat/commit/0fec3d86afa15c6c99f3c4a925ca1c27e65970af
Diffstat (limited to 'pkgs/games/soldat-unstable')
-rw-r--r-- | pkgs/games/soldat-unstable/default.nix | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/pkgs/games/soldat-unstable/default.nix b/pkgs/games/soldat-unstable/default.nix deleted file mode 100644 index 625fc0dce5a..00000000000 --- a/pkgs/games/soldat-unstable/default.nix +++ /dev/null @@ -1,91 +0,0 @@ -{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper -, SDL2, freetype, physfs, openal, gamenetworkingsockets -, xorg, autoPatchelfHook, cmake -}: - -let - base = stdenv.mkDerivation rec { - pname = "opensoldat-base"; - version = "unstable-2021-09-05"; - - src = fetchFromGitHub { - name = "base"; - owner = "opensoldat"; - repo = "base"; - rev = "6c74d768d511663e026e015dde788006c74406b5"; - sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz"; - }; - - nativeBuildInputs = [ zip ]; - - buildPhase = '' - sh create_smod.sh - ''; - - installPhase = '' - install -Dm644 soldat.smod -t $out/share/soldat - install -Dm644 client/play-regular.ttf -t $out/share/soldat - ''; - - meta = with lib; { - description = "Opensoldat's base game content"; - license = licenses.cc-by-40; - platforms = platforms.all; - inherit (src.meta) homepage; - }; - }; - -in - -stdenv.mkDerivation rec { - pname = "opensoldat"; - version = "unstable-2022-07-02"; - - src = fetchFromGitHub { - name = "opensoldat"; - owner = "opensoldat"; - repo = "opensoldat"; - rev = "9574f5791b7993067f03d2df03d625908bc3762f"; - sha256 = "0kyxzikd4ngx3nshjw0411x61zqq1b7l01lxw41rlcy4nad3r0vi"; - }; - - nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ]; - - cmakeFlags = [ - "-DADD_ASSETS=OFF" # We provide base's smods via nix - "-DBUILD_GNS=OFF" # Don't build GameNetworkingSockets as an ExternalProject - ]; - - buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ]; - # TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook - runtimeDependencies = [ xorg.libX11 ]; - - # make sure soldat{,server} find their game archive, - # let them write their state and configuration files - # to $XDG_CONFIG_HOME/soldat/soldat{,server} unless - # the user specifies otherwise. - # TODO(@sternenseemann): rename config dir to opensoldat - postInstall = '' - for p in $out/bin/soldatserver $out/bin/soldat; do - configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")" - - wrapProgram "$p" \ - --run "mkdir -p \"$configDir\"" \ - --add-flags "-fs_portable 0" \ - --add-flags "-fs_userpath \"$configDir\"" \ - --add-flags "-fs_basepath \"${base}/share/soldat\"" - done - ''; - - meta = with lib; { - description = "Opensoldat is a unique 2D (side-view) multiplayer action game"; - license = [ licenses.mit base.meta.license ]; - inherit (src.meta) homepage; - maintainers = [ maintainers.sternenseemann ]; - platforms = [ "x86_64-linux" "i686-linux" ]; - # portability currently mainly limited by fpc - # in nixpkgs which doesn't work on darwin, - # aarch64 and arm support should be possible: - # https://github.com/opensoldat/opensoldat/issues/45 - }; -} |