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authorsternenseemann <sternenseemann@systemli.org>2022-07-02 11:00:32 +0200
committersternenseemann <sternenseemann@systemli.org>2022-07-07 17:58:03 +0200
commit9fbc67d63ec3730e116e6be64b8029e10c640377 (patch)
treefff5c320ff635561a14e3fad3be30e7f1a2ccc92 /pkgs/games/soldat-unstable
parent1812c19e369727beb0f7bbc8cc5f3a13914be855 (diff)
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opensoldat: rename from soldat-unstable
Upstream project was [renamed] which removes the ambiguity with
Soldat 1.7 as well as Soldat 2.

[renamed]: https://github.com/opensoldat/opensoldat/commit/0fec3d86afa15c6c99f3c4a925ca1c27e65970af
Diffstat (limited to 'pkgs/games/soldat-unstable')
-rw-r--r--pkgs/games/soldat-unstable/default.nix91
1 files changed, 0 insertions, 91 deletions
diff --git a/pkgs/games/soldat-unstable/default.nix b/pkgs/games/soldat-unstable/default.nix
deleted file mode 100644
index 625fc0dce5a..00000000000
--- a/pkgs/games/soldat-unstable/default.nix
+++ /dev/null
@@ -1,91 +0,0 @@
-{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
-, SDL2, freetype, physfs, openal, gamenetworkingsockets
-, xorg, autoPatchelfHook, cmake
-}:
-
-let
-  base = stdenv.mkDerivation rec {
-    pname = "opensoldat-base";
-    version = "unstable-2021-09-05";
-
-    src = fetchFromGitHub {
-      name = "base";
-      owner = "opensoldat";
-      repo = "base";
-      rev = "6c74d768d511663e026e015dde788006c74406b5";
-      sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
-    };
-
-    nativeBuildInputs = [ zip ];
-
-    buildPhase = ''
-      sh create_smod.sh
-    '';
-
-    installPhase = ''
-      install -Dm644 soldat.smod -t $out/share/soldat
-      install -Dm644 client/play-regular.ttf -t $out/share/soldat
-    '';
-
-    meta = with lib; {
-      description = "Opensoldat's base game content";
-      license = licenses.cc-by-40;
-      platforms = platforms.all;
-      inherit (src.meta) homepage;
-    };
-  };
-
-in
-
-stdenv.mkDerivation rec {
-  pname = "opensoldat";
-  version = "unstable-2022-07-02";
-
-  src = fetchFromGitHub {
-    name = "opensoldat";
-    owner = "opensoldat";
-    repo = "opensoldat";
-    rev = "9574f5791b7993067f03d2df03d625908bc3762f";
-    sha256 = "0kyxzikd4ngx3nshjw0411x61zqq1b7l01lxw41rlcy4nad3r0vi";
-  };
-
-  nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
-
-  cmakeFlags = [
-    "-DADD_ASSETS=OFF" # We provide base's smods via nix
-    "-DBUILD_GNS=OFF" # Don't build GameNetworkingSockets as an ExternalProject
-  ];
-
-  buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
-  # TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
-  runtimeDependencies = [ xorg.libX11 ];
-
-  # make sure soldat{,server} find their game archive,
-  # let them write their state and configuration files
-  # to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
-  # the user specifies otherwise.
-  # TODO(@sternenseemann): rename config dir to opensoldat
-  postInstall = ''
-    for p in $out/bin/soldatserver $out/bin/soldat; do
-      configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
-
-      wrapProgram "$p" \
-        --run "mkdir -p \"$configDir\"" \
-        --add-flags "-fs_portable 0" \
-        --add-flags "-fs_userpath \"$configDir\"" \
-        --add-flags "-fs_basepath \"${base}/share/soldat\""
-    done
-  '';
-
-  meta = with lib; {
-    description = "Opensoldat is a unique 2D (side-view) multiplayer action game";
-    license = [ licenses.mit base.meta.license ];
-    inherit (src.meta) homepage;
-    maintainers = [ maintainers.sternenseemann ];
-    platforms = [ "x86_64-linux" "i686-linux" ];
-    # portability currently mainly limited by fpc
-    # in nixpkgs which doesn't work on darwin,
-    # aarch64 and arm support should be possible:
-    # https://github.com/opensoldat/opensoldat/issues/45
-  };
-}