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authorgnidorah <gnidorah@users.noreply.github.com>2018-01-20 12:39:56 +0300
committergnidorah <gnidorah@users.noreply.github.com>2018-01-25 17:30:17 +0300
commit3df98ef5b8ddb8d866952f01f82251bceceeb5d5 (patch)
tree77f89f91d887bc8a519928096acebb408ef65bcb /pkgs/games/quakespasm/vulkan.nix
parent3391266ee7cf517ad145399650caedabc7d8d26c (diff)
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vkquake: init at 0.97.3
Diffstat (limited to 'pkgs/games/quakespasm/vulkan.nix')
-rw-r--r--pkgs/games/quakespasm/vulkan.nix47
1 files changed, 47 insertions, 0 deletions
diff --git a/pkgs/games/quakespasm/vulkan.nix b/pkgs/games/quakespasm/vulkan.nix
new file mode 100644
index 00000000000..675c2ab4b4d
--- /dev/null
+++ b/pkgs/games/quakespasm/vulkan.nix
@@ -0,0 +1,47 @@
+{ stdenv, SDL2, fetchFromGitHub, makeWrapper, gzip, libvorbis, libmad, vulkan-loader }:
+stdenv.mkDerivation rec {
+  name = "vkquake-${version}";
+  majorVersion = "0.97";
+  version = "${majorVersion}.3";
+
+  src = fetchFromGitHub {
+    owner = "Novum";
+    repo = "vkQuake";
+    rev = version;
+    sha256 = "11z9k5aw9ip7ggmgjdnaq4g45pxqiy0xhd4jqqmgzpmfdbjk4x13";
+  };
+
+  sourceRoot = "source/Quake";
+  
+  buildInputs = [
+    makeWrapper gzip SDL2 libvorbis libmad vulkan-loader.dev
+  ];
+
+  preInstall = ''
+    mkdir -p "$out/bin"
+  '';
+
+  makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ];
+
+  postFixup = ''
+    wrapProgram $out/bin/vkquake --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
+  '';
+
+  enableParallelBuilding = true;
+  
+  meta = {
+    description = "Vulkan Quake port based on QuakeSpasm";
+    homepage = src.meta.homepage;
+    longDescription = ''
+      vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering.
+      It is based on the popular QuakeSpasm port and runs all mods compatible with it
+      like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo
+      application that shows basic usage of the API. For example it demonstrates render
+      passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
+      specialization constants, CPU/GPU parallelism and memory pooling.
+    '';
+  
+    platforms = stdenv.lib.platforms.linux;
+    maintainers = [ stdenv.lib.maintainers.gnidorah ];
+  };
+}