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author | Eelco Dolstra <eelco.dolstra@logicblox.com> | 2008-06-14 20:55:48 +0000 |
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committer | Eelco Dolstra <eelco.dolstra@logicblox.com> | 2008-06-14 20:55:48 +0000 |
commit | 7219a09001291ef236ad8ac02713096bec0d0c08 (patch) | |
tree | f14a36e929e646e9977f3f4bbccd64b6d1516860 /pkgs/games/quake3 | |
parent | 80b2254cbb90bfb93dbe1bb5a58866db68e17ae4 (diff) | |
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* ioquake: updated to 1.34rc3.
* rss-glx: fixed the build. * Removed the OpenGL wrapper stuff, it's no longer needed (thanks to the RUNPATH you just need to put the appropriate libGL.so in the LD_LIBRARY_PATH). svn path=/nixpkgs/trunk/; revision=12093
Diffstat (limited to 'pkgs/games/quake3')
-rw-r--r-- | pkgs/games/quake3/game/builder.sh | 7 | ||||
-rw-r--r-- | pkgs/games/quake3/game/default.nix | 26 | ||||
-rw-r--r-- | pkgs/games/quake3/wrapper/builder.sh | 24 | ||||
-rw-r--r-- | pkgs/games/quake3/wrapper/default.nix | 9 |
4 files changed, 34 insertions, 32 deletions
diff --git a/pkgs/games/quake3/game/builder.sh b/pkgs/games/quake3/game/builder.sh deleted file mode 100644 index 9082b8f21ad..00000000000 --- a/pkgs/games/quake3/game/builder.sh +++ /dev/null @@ -1,7 +0,0 @@ -source $stdenv/setup - -ensureDir $out/baseq3 -installTargets=copyfiles -installFlags="COPYDIR=$out" - -genericBuild diff --git a/pkgs/games/quake3/game/default.nix b/pkgs/games/quake3/game/default.nix index c7fe303b5ef..292748c4546 100644 --- a/pkgs/games/quake3/game/default.nix +++ b/pkgs/games/quake3/game/default.nix @@ -1,11 +1,29 @@ {stdenv, fetchurl, x11, SDL, mesa, openal}: stdenv.mkDerivation { - name = "quake3-icculus-1.33pre526"; + name = "ioquake3-1.34-pre-rc3"; + src = fetchurl { - url = http://nix.cs.uu.nl/dist/tarballs/quake3-icculus-r526.tar.bz2; - md5 = "63429347b918052c27cdb5c1d15939ad"; + url = http://ioquake3.org/files/ioquake3_1.34-rc3.tar.bz2; + sha256 = "008vah60z0n9h1qp373xbqvhwfbyywbbhd1np0h0yw66g0qzchzv"; }; - builder = ./builder.sh; + + patchFlags = "-p0"; + + patches = [ + # Fix for compiling on gcc 4.2. + (fetchurl { + url = "http://sources.gentoo.org/viewcvs.py/*checkout*/gentoo-x86/games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch?rev=1.1"; + sha256 = "06c9lxfczcby5q29pim231mr2wdkvbv36xp9zbxp9vk0dfs8rv9x"; + }) + ]; + buildInputs = [x11 SDL mesa openal]; + + preInstall = '' + ensureDir $out/baseq3 + installTargets=copyfiles + installFlags="COPYDIR=$out" + ''; + } diff --git a/pkgs/games/quake3/wrapper/builder.sh b/pkgs/games/quake3/wrapper/builder.sh index 4a477bac561..e4c91a39b8f 100644 --- a/pkgs/games/quake3/wrapper/builder.sh +++ b/pkgs/games/quake3/wrapper/builder.sh @@ -1,6 +1,5 @@ source $stdenv/setup - ensureDir $out/baseq3 for i in $paks; do if test -d "$paks/baseq3"; then @@ -8,20 +7,9 @@ for i in $paks; do fi done - -ensureDir $out/bin - -cat >$out/bin/quake3 <<EOF -#! $SHELL -e - -mesa=$mesa - -$(cat $mesaSwitch) - -exec $game/ioquake3.i386 \ - +set fs_basepath $out \ - +set r_allowSoftwareGL 1 \ - "\$@" -EOF - -chmod +x $out/bin/quake3 +# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback +# software rendering. GCC is needed so that libgcc_s.so can be found +# when Mesa is used. +makeWrapper $game/ioquake3.i386 $out/bin/quake3 \ + --suffix-each LD_LIBRARY_PATH ':' "$mesa/lib $gcc/lib" \ + --add-flags "+set fs_basepath $out +set r_allowSoftwareGL 1" diff --git a/pkgs/games/quake3/wrapper/default.nix b/pkgs/games/quake3/wrapper/default.nix index a15efc77c2c..84d93cefa21 100644 --- a/pkgs/games/quake3/wrapper/default.nix +++ b/pkgs/games/quake3/wrapper/default.nix @@ -1,11 +1,14 @@ -{stdenv, fetchurl, game, paks, mesa, name, description}: +{stdenv, fetchurl, game, paks, mesa, name, description, makeWrapper}: stdenv.mkDerivation { builder = ./builder.sh; - inherit game paks mesa name; + + buildInputs = [makeWrapper]; - mesaSwitch = ../../../build-support/opengl/mesa-switch.sh; + inherit game paks mesa name; + gcc = stdenv.gcc.gcc; + meta = { inherit description; }; |