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author | Vladimír Čunát <vcunat@gmail.com> | 2018-03-05 12:49:52 +0100 |
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committer | Vladimír Čunát <vcunat@gmail.com> | 2018-03-05 14:53:27 +0100 |
commit | 565bd805e6aea9258ead5449b46c5e56ae0568fb (patch) | |
tree | 81a23c558823fc865d180bb8b6318d24ec38729d /pkgs/games/quake3 | |
parent | 25a78f7234ced8840610178a695078b5b08d9e6b (diff) | |
parent | 97693915e1d31478528ee72e8d1fea5aa384577b (diff) | |
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Merge branch 'master'
Diffstat (limited to 'pkgs/games/quake3')
-rw-r--r-- | pkgs/games/quake3/ioquake/default.nix | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/pkgs/games/quake3/ioquake/default.nix b/pkgs/games/quake3/ioquake/default.nix index 70e330fa1ce..4e3a50b37b9 100644 --- a/pkgs/games/quake3/ioquake/default.nix +++ b/pkgs/games/quake3/ioquake/default.nix @@ -1,20 +1,23 @@ -{ lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, libGLU_combined, openalSoft -, curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype +{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, libGLU_combined, openalSoft +, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation rec { name = "ioquake3-git-${version}"; - version = "2017-07-25"; + version = "2018-02-23"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; - rev = "356ae10ef65d4401958d50f03288dcb22d957c96"; - sha256 = "0dz4zqlb9n3skaicj0vfvq4nr3ig80s8nwj9m87b39wc9wq34c5j"; + rev = "0d6edd227a13f1447938da1d1b020303c2545eb2"; + sha256 = "1nsagyzrai8cxhabcv2my8bbwmwckvri288j6x4qi5bmp78xl4hx"; }; nativeBuildInputs = [ which pkgconfig ]; - buildInputs = [ xlibsWrapper SDL2 libGLU_combined openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ]; + buildInputs = [ + SDL2 libGLU_combined openalSoft curl speex opusfile libogg libvorbis libopus libjpeg + freetype mumble + ]; enableParallelBuilding = true; @@ -28,11 +31,11 @@ stdenv.mkDerivation rec { mkdir -p $out/baseq3 ''; - meta = { + meta = with stdenv.lib; { homepage = https://ioquake3.org/; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; - license = lib.licenses.gpl2; - platforms = lib.platforms.linux; - maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ]; + license = licenses.gpl2; + platforms = platforms.linux; + maintainers = with maintainers; [ eelco abbradar ]; }; } |