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authorJörg Thalheim <joerg@thalheim.io>2019-02-26 11:45:54 +0000
committerJörg Thalheim <joerg@thalheim.io>2019-02-26 14:10:49 +0000
commitdadc7eb3297e6c2fb0c0e01149c8fcebd80770c1 (patch)
tree9717b203342cd121abcdfde5ba8b66235c3ad67c /pkgs/games/cataclysm-dda
parent1233c8d9e9bc463899ed6a8cf0232e6bf36475ee (diff)
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treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
Diffstat (limited to 'pkgs/games/cataclysm-dda')
-rw-r--r--pkgs/games/cataclysm-dda/common.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/cataclysm-dda/common.nix b/pkgs/games/cataclysm-dda/common.nix
index 2c55911defc..b39eb987e00 100644
--- a/pkgs/games/cataclysm-dda/common.nix
+++ b/pkgs/games/cataclysm-dda/common.nix
@@ -1,6 +1,6 @@
 { stdenv, fetchFromGitHub, pkgconfig, gettext, lua, ncurses
 , tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
-, debug
+, debug, runtimeShell
 }:
 
 let
@@ -86,7 +86,7 @@ let
       mkdir $app/Contents/MacOS
       launcher=$app/Contents/MacOS/Cataclysm.sh
       cat << EOF > $launcher
-      #!${stdenv.shell}
+      #!${runtimeShell}
       $out/bin/cataclysm-tiles
       EOF
       chmod 555 $launcher