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authorMitsuhiro Nakamura <m.nacamura@gmail.com>2020-04-09 16:11:51 +0900
committerMitsuhiro Nakamura <m.nacamura@gmail.com>2020-07-18 14:23:22 +0900
commitde56294e578096f6daba3cff214af5d23ac8865e (patch)
tree5834a08d0f50a81823db63604e4a003acffa71b9 /pkgs/games/cataclysm-dda/common.nix
parent90c265275f2b0d65ce2af5710de421972cc6c1b8 (diff)
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cataclysm-dda{,-git}: clean up
Diffstat (limited to 'pkgs/games/cataclysm-dda/common.nix')
-rw-r--r--pkgs/games/cataclysm-dda/common.nix182
1 files changed, 89 insertions, 93 deletions
diff --git a/pkgs/games/cataclysm-dda/common.nix b/pkgs/games/cataclysm-dda/common.nix
index 3cbda947907..6948db097ae 100644
--- a/pkgs/games/cataclysm-dda/common.nix
+++ b/pkgs/games/cataclysm-dda/common.nix
@@ -1,6 +1,6 @@
-{ stdenv, pkgconfig, gettext, ncurses, CoreFoundation
+{ stdenv, runtimeShell, pkgconfig, gettext, ncurses, CoreFoundation
 , tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
-, debug, runtimeShell
+, debug
 }:
 
 let
@@ -12,103 +12,99 @@ let
   tilesDeps = [ SDL2 SDL2_image SDL2_mixer SDL2_ttf freetype ]
     ++ optionals stdenv.isDarwin [ Cocoa ];
 
-  common = stdenv.mkDerivation {
-    pname = "cataclysm-dda";
+  installXDGAppLauncher = ''
+    launcher="$out/share/applications/cataclysm-dda.desktop"
+    install -D -m 444 data/xdg/*cataclysm-dda.desktop -T "$launcher"
+    sed -i "$launcher" -e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
+    install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
+  '';
+
+  installMacOSAppLauncher = ''
+    app=$out/Applications/Cataclysm.app
+    install -D -m 444 data/osx/Info.plist -t $app/Contents
+    install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
+    mkdir $app/Contents/MacOS
+    launcher=$app/Contents/MacOS/Cataclysm.sh
+    cat << EOF > $launcher
+    #!${runtimeShell}
+    $out/bin/cataclysm-tiles
+    EOF
+    chmod 555 $launcher
+  '';
+in
 
-    nativeBuildInputs = [ pkgconfig ];
+stdenv.mkDerivation {
+  pname = "cataclysm-dda";
 
-    buildInputs = cursesDeps ++ optionals tiles tilesDeps;
+  nativeBuildInputs = [ pkgconfig ];
 
-    postPatch = ''
-      patchShebangs .
+  buildInputs = cursesDeps ++ optionals tiles tilesDeps;
 
-      # Locale patch required for Darwin builds, see:
-      # https://github.com/NixOS/nixpkgs/pull/74064#issuecomment-560083970
-      sed -i src/translations.cpp \
-          -e 's@#elif (defined(__linux__) || (defined(MACOSX) && !defined(TILES)))@#elif 1@'
-    '';
+  postPatch = ''
+    patchShebangs .
 
-    makeFlags = [
-      "PREFIX=$(out)" "USE_HOME_DIR=1" "LANGUAGES=all"
-    ] ++ optionals (!debug) [
-      "RELEASE=1"
-    ] ++ optionals tiles [
-      "TILES=1" "SOUND=1"
-    ] ++ optionals stdenv.isDarwin [
-      "NATIVE=osx" "CLANG=1"
-    ];
-
-    postInstall = optionalString tiles
-    ( if !stdenv.isDarwin
-      then utils.installXDGAppLauncher
-      else utils.installMacOSAppLauncher
-    );
-
-    dontStrip = debug;
-
-    # https://hydra.nixos.org/build/65193254
-    # src/weather_data.cpp:203:1: fatal error: opening dependency file obj/tiles/weather_data.d: No such file or directory
-    # make: *** [Makefile:687: obj/tiles/weather_data.o] Error 1
-    enableParallelBuilding = false;
-
-    passthru = {
-      isTiles = tiles;
-      isCurses = !tiles;
-    };
-
-    meta = with stdenv.lib; {
-      description = "A free, post apocalyptic, zombie infested rogue-like";
-      longDescription = ''
-        Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
-        Surviving is difficult: you have been thrown, ill-equipped, into a
-        landscape now riddled with monstrosities of which flesh eating zombies are
-        neither the strangest nor the deadliest.
-
-        Yet with care and a little luck, many things are possible. You may try to
-        eke out an existence in the forests silently executing threats and
-        providing sustenance with your longbow. You can ride into town in a
-        jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
-        smoke from your molotovs. You could take a more measured approach and
-        construct an impregnable fortress, surrounded by traps to protect you from
-        the horrors without. The longer you survive, the more skilled and adapted
-        you will get and the better equipped and armed to deal with the threats
-        you are presented with.
-
-        In the course of your ordeal there will be opportunities and temptations
-        to improve or change your very nature. There are tales of survivors fitted
-        with extraordinary cybernetics giving great power and stories too of
-        gravely mutated survivors who, warped by their ingestion of exotic
-        substances or radiation, now more closely resemble insects, birds or fish
-        than their original form.
-      '';
-      homepage = "https://cataclysmdda.org/";
-      license = licenses.cc-by-sa-30;
-      maintainers = with maintainers; [ mnacamura ];
-      platforms = platforms.unix;
-    };
-  };
+    # Locale patch required for Darwin builds, see:
+    # https://github.com/NixOS/nixpkgs/pull/74064#issuecomment-560083970
+    sed -i src/translations.cpp \
+        -e 's@#elif (defined(__linux__) || (defined(MACOSX) && !defined(TILES)))@#elif 1@'
+  '';
 
-  utils = {
-    installXDGAppLauncher = ''
-      launcher="$out/share/applications/cataclysm-dda.desktop"
-      install -D -m 444 data/xdg/*cataclysm-dda.desktop -T "$launcher"
-      sed -i "$launcher" -e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
-      install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
-    '';
+  makeFlags = [
+    "PREFIX=$(out)" "USE_HOME_DIR=1" "LANGUAGES=all"
+  ] ++ optionals (!debug) [
+    "RELEASE=1"
+  ] ++ optionals tiles [
+    "TILES=1" "SOUND=1"
+  ] ++ optionals stdenv.isDarwin [
+    "NATIVE=osx" "CLANG=1"
+  ];
 
-    installMacOSAppLauncher = ''
-      app=$out/Applications/Cataclysm.app
-      install -D -m 444 data/osx/Info.plist -t $app/Contents
-      install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
-      mkdir $app/Contents/MacOS
-      launcher=$app/Contents/MacOS/Cataclysm.sh
-      cat << EOF > $launcher
-      #!${runtimeShell}
-      $out/bin/cataclysm-tiles
-      EOF
-      chmod 555 $launcher
-    '';
+  postInstall = optionalString tiles
+  ( if !stdenv.isDarwin
+    then installXDGAppLauncher
+    else installMacOSAppLauncher
+  );
+
+  dontStrip = debug;
+
+  # https://hydra.nixos.org/build/65193254
+  # src/weather_data.cpp:203:1: fatal error: opening dependency file obj/tiles/weather_data.d: No such file or directory
+  # make: *** [Makefile:687: obj/tiles/weather_data.o] Error 1
+  enableParallelBuilding = false;
+
+  passthru = {
+    isTiles = tiles;
+    isCurses = !tiles;
   };
-in
 
-common
+  meta = with stdenv.lib; {
+    description = "A free, post apocalyptic, zombie infested rogue-like";
+    longDescription = ''
+      Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
+      Surviving is difficult: you have been thrown, ill-equipped, into a
+      landscape now riddled with monstrosities of which flesh eating zombies are
+      neither the strangest nor the deadliest.
+
+      Yet with care and a little luck, many things are possible. You may try to
+      eke out an existence in the forests silently executing threats and
+      providing sustenance with your longbow. You can ride into town in a
+      jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
+      smoke from your molotovs. You could take a more measured approach and
+      construct an impregnable fortress, surrounded by traps to protect you from
+      the horrors without. The longer you survive, the more skilled and adapted
+      you will get and the better equipped and armed to deal with the threats
+      you are presented with.
+
+      In the course of your ordeal there will be opportunities and temptations
+      to improve or change your very nature. There are tales of survivors fitted
+      with extraordinary cybernetics giving great power and stories too of
+      gravely mutated survivors who, warped by their ingestion of exotic
+      substances or radiation, now more closely resemble insects, birds or fish
+      than their original form.
+    '';
+    homepage = "https://cataclysmdda.org/";
+    license = licenses.cc-by-sa-30;
+    maintainers = with maintainers; [ mnacamura ];
+    platforms = platforms.unix;
+  };
+}