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author | Anthony Cowley <acowley@gmail.com> | 2016-11-02 19:35:33 -0400 |
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committer | Anthony Cowley <acowley@gmail.com> | 2016-11-02 19:35:33 -0400 |
commit | 7b84331f22ab11d71f238882c0daf7b26fa43eee (patch) | |
tree | d019fc9df059b2aae1e8b8eedb3d50a62db8363b /pkgs/development/libraries/bullet/default.nix | |
parent | f7e2675ed509bdd4da45c9d8bd19c5976111b16d (diff) | |
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bullet: darwin compatibility
Diffstat (limited to 'pkgs/development/libraries/bullet/default.nix')
-rw-r--r-- | pkgs/development/libraries/bullet/default.nix | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/pkgs/development/libraries/bullet/default.nix b/pkgs/development/libraries/bullet/default.nix index 37b403548c9..a8d350d9e37 100644 --- a/pkgs/development/libraries/bullet/default.nix +++ b/pkgs/development/libraries/bullet/default.nix @@ -1,4 +1,4 @@ -{ stdenv, fetchFromGitHub, cmake, mesa, freeglut }: +{ stdenv, fetchFromGitHub, cmake, mesa, freeglut, darwin }: stdenv.mkDerivation rec { name = "bullet-${version}"; @@ -11,9 +11,24 @@ stdenv.mkDerivation rec { sha256 = "1zz3vs6i5975y9mgb1k1vxrjbf1028v0nc11p646dsvv2vplxx5r"; }; - buildInputs = [ cmake mesa freeglut ]; + buildInputs = [ cmake ] ++ + (if stdenv.isDarwin + then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ] + else [mesa freeglut]); - cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" ]; + postPatch = stdenv.lib.optionalString stdenv.isDarwin '' + sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt + sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt + ''; + + cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" ] ++ + stdenv.lib.optionals stdenv.isDarwin [ + "-DMACOSX_DEPLOYMENT_TARGET=\"10.9\"" + "-DOPENGL_FOUND=true" + "-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" + "-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" + "-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" + "-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework"]; enableParallelBuilding = true; @@ -21,11 +36,11 @@ stdenv.mkDerivation rec { description = "A professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision - detection, soft body and rigid body dynamics. + detection, soft body and rigid body dynamics. ''; homepage = http://code.google.com/p/bullet/; license = stdenv.lib.licenses.zlib; maintainers = with stdenv.lib.maintainers; [ aforemny ]; - platforms = with stdenv.lib.platforms; linux; + platforms = with stdenv.lib.platforms; unix; }; } |