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author | leenaars <leenaars@users.noreply.github.com> | 2018-08-07 23:39:29 +0200 |
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committer | xeji <36407913+xeji@users.noreply.github.com> | 2018-08-07 23:39:29 +0200 |
commit | 4150a65b17505e753d860f877588b4ec204287f2 (patch) | |
tree | e9a9d377217a2f85dced25f28e962c783fa58ccc /pkgs/applications/graphics/animbar | |
parent | 11a1c5cf6c44f07de704bf058c82d44e22cd52f9 (diff) | |
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animbar: init at 1.2 (#44608)
Diffstat (limited to 'pkgs/applications/graphics/animbar')
-rw-r--r-- | pkgs/applications/graphics/animbar/default.nix | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/pkgs/applications/graphics/animbar/default.nix b/pkgs/applications/graphics/animbar/default.nix new file mode 100644 index 00000000000..0d6b538b107 --- /dev/null +++ b/pkgs/applications/graphics/animbar/default.nix @@ -0,0 +1,40 @@ +{ stdenv, lib, fetchurl, cmake, qt4, file, gcc }: + +stdenv.mkDerivation rec { + pname = "animbar"; + version = "1.2"; + name = "${pname}-${version}"; + + src = fetchurl { + url = "mirror://sourceforge/${pname}/${name}.tar.bz2"; + sha256 = "0836nwcpyfdrapyj3hbg3wh149ihc26pc78h01adpc7c0r7d9pr9"; + }; + + nativeBuildInputs = [ cmake ]; + + buildInputs = [ qt4 file ]; + + installPhase = '' + mkdir -p $out/bin $out/share/pixmaps + cp src/animbar $out/bin + cp ../icon/* $out/share/pixmaps + ''; + + meta = with lib; { + description = "Create your own animation on paper and transparancy"; + longDescription = '' + Animbar lets you easily create your own animation on paper and + transparancy. From a set of input images two output images are + computed, that are printed one on paper and one on + transparency. By moving the transparency over the paper you + create a fascinating animation effect. This kind of animation + technique is hundreds of years old and known under several + names: picket fence animation, barrier grid animation, Moiré + animation, to name a few. + ''; + homepage = http://animbar.mnim.org; + maintainers = with maintainers; [ leenaars ]; + platforms = platforms.linux; + license = licenses.gpl3; + }; +} |