diff options
Diffstat (limited to 'gpu_renderer/src/generated/p_defines.rs')
-rw-r--r-- | gpu_renderer/src/generated/p_defines.rs | 344 |
1 files changed, 172 insertions, 172 deletions
diff --git a/gpu_renderer/src/generated/p_defines.rs b/gpu_renderer/src/generated/p_defines.rs index 03b9fdb..4f412cb 100644 --- a/gpu_renderer/src/generated/p_defines.rs +++ b/gpu_renderer/src/generated/p_defines.rs @@ -199,16 +199,16 @@ pub const PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600: u32 = 2; pub type __uint64_t = ::std::os::raw::c_ulong; pub type boolean = ::std::os::raw::c_uchar; pub const PIPE_OK: pipe_error = 0; -/// < Generic error +#[doc = "< Generic error"] pub const PIPE_ERROR: pipe_error = -1; pub const PIPE_ERROR_BAD_INPUT: pipe_error = -2; pub const PIPE_ERROR_OUT_OF_MEMORY: pipe_error = -3; pub const PIPE_ERROR_RETRY: pipe_error = -4; -/// Gallium error codes. -/// -/// - A zero value always means success. -/// - A negative value always means failure. -/// - The meaning of a positive value is function dependent. +#[doc = " Gallium error codes."] +#[doc = ""] +#[doc = " - A zero value always means success."] +#[doc = " - A negative value always means failure."] +#[doc = " - The meaning of a positive value is function dependent."] pub type pipe_error = i32; pub const PIPE_LOGICOP_CLEAR: pipe_logicop = 0; pub const PIPE_LOGICOP_NOR: pipe_logicop = 1; @@ -237,87 +237,87 @@ pub const PIPE_TEXTURE_1D_ARRAY: pipe_texture_target = 6; pub const PIPE_TEXTURE_2D_ARRAY: pipe_texture_target = 7; pub const PIPE_TEXTURE_CUBE_ARRAY: pipe_texture_target = 8; pub const PIPE_MAX_TEXTURE_TYPES: pipe_texture_target = 9; -/// Texture types. -/// See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D +#[doc = " Texture types."] +#[doc = " See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D"] pub type pipe_texture_target = u32; -/// Resource contents read back (or accessed directly) at transfer -/// create time. +#[doc = " Resource contents read back (or accessed directly) at transfer"] +#[doc = " create time."] pub const PIPE_TRANSFER_READ: pipe_transfer_usage = 1; -/// Resource contents will be written back at transfer_unmap -/// time (or modified as a result of being accessed directly). +#[doc = " Resource contents will be written back at transfer_unmap"] +#[doc = " time (or modified as a result of being accessed directly)."] pub const PIPE_TRANSFER_WRITE: pipe_transfer_usage = 2; -/// Read/modify/write +#[doc = " Read/modify/write"] pub const PIPE_TRANSFER_READ_WRITE: pipe_transfer_usage = 3; -/// The transfer should map the texture storage directly. The driver may -/// return NULL if that isn't possible, and the state tracker needs to cope -/// with that and use an alternative path without this flag. -/// -/// E.g. the state tracker could have a simpler path which maps textures and -/// does read/modify/write cycles on them directly, and a more complicated -/// path which uses minimal read and write transfers. +#[doc = " The transfer should map the texture storage directly. The driver may"] +#[doc = " return NULL if that isn't possible, and the state tracker needs to cope"] +#[doc = " with that and use an alternative path without this flag."] +#[doc = ""] +#[doc = " E.g. the state tracker could have a simpler path which maps textures and"] +#[doc = " does read/modify/write cycles on them directly, and a more complicated"] +#[doc = " path which uses minimal read and write transfers."] pub const PIPE_TRANSFER_MAP_DIRECTLY: pipe_transfer_usage = 4; -/// Discards the memory within the mapped region. -/// -/// It should not be used with PIPE_TRANSFER_READ. -/// -/// See also: -/// - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. +#[doc = " Discards the memory within the mapped region."] +#[doc = ""] +#[doc = " It should not be used with PIPE_TRANSFER_READ."] +#[doc = ""] +#[doc = " See also:"] +#[doc = " - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag."] pub const PIPE_TRANSFER_DISCARD_RANGE: pipe_transfer_usage = 256; -/// Fail if the resource cannot be mapped immediately. -/// -/// See also: -/// - Direct3D's D3DLOCK_DONOTWAIT flag. -/// - Mesa3D's MESA_MAP_NOWAIT_BIT flag. -/// - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. +#[doc = " Fail if the resource cannot be mapped immediately."] +#[doc = ""] +#[doc = " See also:"] +#[doc = " - Direct3D's D3DLOCK_DONOTWAIT flag."] +#[doc = " - Mesa3D's MESA_MAP_NOWAIT_BIT flag."] +#[doc = " - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag."] pub const PIPE_TRANSFER_DONTBLOCK: pipe_transfer_usage = 512; -/// Do not attempt to synchronize pending operations on the resource when mapping. -/// -/// It should not be used with PIPE_TRANSFER_READ. -/// -/// See also: -/// - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. -/// - Direct3D's D3DLOCK_NOOVERWRITE flag. -/// - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. +#[doc = " Do not attempt to synchronize pending operations on the resource when mapping."] +#[doc = ""] +#[doc = " It should not be used with PIPE_TRANSFER_READ."] +#[doc = ""] +#[doc = " See also:"] +#[doc = " - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag."] +#[doc = " - Direct3D's D3DLOCK_NOOVERWRITE flag."] +#[doc = " - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag."] pub const PIPE_TRANSFER_UNSYNCHRONIZED: pipe_transfer_usage = 1024; -/// Written ranges will be notified later with -/// pipe_context::transfer_flush_region. -/// -/// It should not be used with PIPE_TRANSFER_READ. -/// -/// See also: -/// - pipe_context::transfer_flush_region -/// - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. +#[doc = " Written ranges will be notified later with"] +#[doc = " pipe_context::transfer_flush_region."] +#[doc = ""] +#[doc = " It should not be used with PIPE_TRANSFER_READ."] +#[doc = ""] +#[doc = " See also:"] +#[doc = " - pipe_context::transfer_flush_region"] +#[doc = " - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag."] pub const PIPE_TRANSFER_FLUSH_EXPLICIT: pipe_transfer_usage = 2048; -/// Discards all memory backing the resource. -/// -/// It should not be used with PIPE_TRANSFER_READ. -/// -/// This is equivalent to: -/// - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT -/// - BufferData(NULL) on a GL buffer -/// - Direct3D's D3DLOCK_DISCARD flag. -/// - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. -/// - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag -/// - D3D10's D3D10_MAP_WRITE_DISCARD flag. +#[doc = " Discards all memory backing the resource."] +#[doc = ""] +#[doc = " It should not be used with PIPE_TRANSFER_READ."] +#[doc = ""] +#[doc = " This is equivalent to:"] +#[doc = " - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT"] +#[doc = " - BufferData(NULL) on a GL buffer"] +#[doc = " - Direct3D's D3DLOCK_DISCARD flag."] +#[doc = " - WDDM's D3DDDICB_LOCKFLAGS.Discard flag."] +#[doc = " - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag"] +#[doc = " - D3D10's D3D10_MAP_WRITE_DISCARD flag."] pub const PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE: pipe_transfer_usage = 4096; -/// Allows the resource to be used for rendering while mapped. -/// -/// PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating -/// the resource. -/// -/// If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) -/// must be called to ensure the device can see what the CPU has written. +#[doc = " Allows the resource to be used for rendering while mapped."] +#[doc = ""] +#[doc = " PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating"] +#[doc = " the resource."] +#[doc = ""] +#[doc = " If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)"] +#[doc = " must be called to ensure the device can see what the CPU has written."] pub const PIPE_TRANSFER_PERSISTENT: pipe_transfer_usage = 8192; -/// If PERSISTENT is set, this ensures any writes done by the device are -/// immediately visible to the CPU and vice versa. -/// -/// PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating -/// the resource. +#[doc = " If PERSISTENT is set, this ensures any writes done by the device are"] +#[doc = " immediately visible to the CPU and vice versa."] +#[doc = ""] +#[doc = " PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating"] +#[doc = " the resource."] pub const PIPE_TRANSFER_COHERENT: pipe_transfer_usage = 16384; -/// Transfer object usage flags +#[doc = " Transfer object usage flags"] pub type pipe_transfer_usage = u32; pub const PIPE_FLUSH_END_OF_FRAME: pipe_flush_flags = 1; -/// Flags for the flush function. +#[doc = " Flags for the flush function."] pub type pipe_flush_flags = u32; pub const PIPE_CAP_NPOT_TEXTURES: pipe_cap = 1; pub const PIPE_CAP_TWO_SIDED_STENCIL: pipe_cap = 2; @@ -337,162 +337,162 @@ pub const PIPE_CAP_BLEND_EQUATION_SEPARATE: pipe_cap = 28; pub const PIPE_CAP_SM3: pipe_cap = 29; pub const PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: pipe_cap = 30; pub const PIPE_CAP_PRIMITIVE_RESTART: pipe_cap = 31; -/// blend enables and write masks per rendertarget +#[doc = " blend enables and write masks per rendertarget"] pub const PIPE_CAP_INDEP_BLEND_ENABLE: pipe_cap = 33; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_INDEP_BLEND_FUNC: pipe_cap = 34; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: pipe_cap = 36; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: pipe_cap = 37; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: pipe_cap = 38; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: pipe_cap = 39; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: pipe_cap = 40; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_DEPTH_CLIP_DISABLE: pipe_cap = 41; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_SHADER_STENCIL_EXPORT: pipe_cap = 42; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_INSTANCEID: pipe_cap = 43; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: pipe_cap = 44; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_FRAGMENT_COLOR_CLAMPED: pipe_cap = 45; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MIXED_COLORBUFFER_FORMATS: pipe_cap = 46; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_SEAMLESS_CUBE_MAP: pipe_cap = 47; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: pipe_cap = 48; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MIN_TEXEL_OFFSET: pipe_cap = 50; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_TEXEL_OFFSET: pipe_cap = 51; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_CONDITIONAL_RENDER: pipe_cap = 52; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_BARRIER: pipe_cap = 53; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: pipe_cap = 55; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: pipe_cap = 56; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: pipe_cap = 57; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: pipe_cap = 59; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_COLOR_UNCLAMPED: pipe_cap = 60; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_COLOR_CLAMPED: pipe_cap = 61; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_GLSL_FEATURE_LEVEL: pipe_cap = 62; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: pipe_cap = 63; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_USER_VERTEX_BUFFERS: pipe_cap = 64; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: pipe_cap = 65; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: pipe_cap = 66; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: pipe_cap = 67; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_COMPUTE: pipe_cap = 68; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_USER_INDEX_BUFFERS: pipe_cap = 69; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_USER_CONSTANT_BUFFERS: pipe_cap = 70; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: pipe_cap = 71; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_START_INSTANCE: pipe_cap = 72; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_QUERY_TIMESTAMP: pipe_cap = 73; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_MULTISAMPLE: pipe_cap = 74; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: pipe_cap = 75; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_CUBE_MAP_ARRAY: pipe_cap = 76; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_BUFFER_OBJECTS: pipe_cap = 77; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: pipe_cap = 78; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_TEXCOORD: pipe_cap = 79; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: pipe_cap = 80; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_QUERY_PIPELINE_STATISTICS: pipe_cap = 81; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: pipe_cap = 82; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: pipe_cap = 83; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_VIEWPORTS: pipe_cap = 84; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_ENDIANNESS: pipe_cap = 85; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: pipe_cap = 86; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: pipe_cap = 87; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: pipe_cap = 88; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: pipe_cap = 89; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: pipe_cap = 90; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_GATHER_SM5: pipe_cap = 91; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: pipe_cap = 92; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_FAKE_SW_MSAA: pipe_cap = 93; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_QUERY_LOD: pipe_cap = 94; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: pipe_cap = 95; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: pipe_cap = 96; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_SAMPLE_SHADING: pipe_cap = 97; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TEXTURE_GATHER_OFFSETS: pipe_cap = 98; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: pipe_cap = 99; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_VERTEX_STREAMS: pipe_cap = 100; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_DRAW_INDIRECT: pipe_cap = 101; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: pipe_cap = 102; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VENDOR_ID: pipe_cap = 103; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_DEVICE_ID: pipe_cap = 104; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_ACCELERATED: pipe_cap = 105; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VIDEO_MEMORY: pipe_cap = 106; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_UMA: pipe_cap = 107; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_CONDITIONAL_RENDER_INVERTED: pipe_cap = 108; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: pipe_cap = 109; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_SAMPLER_VIEW_TARGET: pipe_cap = 110; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_CLIP_HALFZ: pipe_cap = 111; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_VERTEXID_NOBASE: pipe_cap = 112; -/// different blend funcs per rendertarget +#[doc = " different blend funcs per rendertarget"] pub const PIPE_CAP_POLYGON_OFFSET_CLAMP: pipe_cap = 113; -/// Implementation capabilities/limits which are queried through -/// pipe_screen::get_param() +#[doc = " Implementation capabilities/limits which are queried through"] +#[doc = " pipe_screen::get_param()"] pub type pipe_cap = u32; pub const PIPE_ENDIAN_LITTLE: pipe_endian = 0; pub const PIPE_ENDIAN_BIG: pipe_endian = 1; @@ -508,8 +508,8 @@ pub const PIPE_CAPF_GUARD_BAND_LEFT: pipe_capf = 6; pub const PIPE_CAPF_GUARD_BAND_TOP: pipe_capf = 7; pub const PIPE_CAPF_GUARD_BAND_RIGHT: pipe_capf = 8; pub const PIPE_CAPF_GUARD_BAND_BOTTOM: pipe_capf = 9; -/// Implementation limits which are queried through -/// pipe_screen::get_paramf() +#[doc = " Implementation limits which are queried through"] +#[doc = " pipe_screen::get_paramf()"] pub type pipe_capf = u32; pub const PIPE_SHADER_CAP_MAX_INSTRUCTIONS: pipe_shader_cap = 0; pub const PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: pipe_shader_cap = 1; @@ -538,7 +538,7 @@ pub type pipe_shader_cap = u32; pub const PIPE_SHADER_IR_TGSI: pipe_shader_ir = 0; pub const PIPE_SHADER_IR_LLVM: pipe_shader_ir = 1; pub const PIPE_SHADER_IR_NATIVE: pipe_shader_ir = 2; -/// Shader intermediate representation. +#[doc = " Shader intermediate representation."] pub type pipe_shader_ir = u32; pub const PIPE_COMPUTE_CAP_IR_TARGET: pipe_compute_cap = 0; pub const PIPE_COMPUTE_CAP_GRID_DIMENSION: pipe_compute_cap = 1; @@ -553,51 +553,51 @@ pub const PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: pipe_compute_cap = 9; pub const PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY: pipe_compute_cap = 10; pub const PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS: pipe_compute_cap = 11; pub const PIPE_COMPUTE_CAP_IMAGES_SUPPORTED: pipe_compute_cap = 12; -/// Compute-specific implementation capability. They can be queried -/// using pipe_screen::get_compute_param. +#[doc = " Compute-specific implementation capability. They can be queried"] +#[doc = " using pipe_screen::get_compute_param."] pub type pipe_compute_cap = u32; -/// Query result for PIPE_QUERY_SO_STATISTICS. +#[doc = " Query result for PIPE_QUERY_SO_STATISTICS."] #[repr(C)] #[derive(Debug, Copy, Clone)] pub struct pipe_query_data_so_statistics { pub num_primitives_written: u64, pub primitives_storage_needed: u64, } -/// Query result for PIPE_QUERY_TIMESTAMP_DISJOINT. +#[doc = " Query result for PIPE_QUERY_TIMESTAMP_DISJOINT."] #[repr(C)] #[derive(Debug, Copy, Clone)] pub struct pipe_query_data_timestamp_disjoint { pub frequency: u64, pub disjoint: boolean, } -/// Query result for PIPE_QUERY_PIPELINE_STATISTICS. +#[doc = " Query result for PIPE_QUERY_PIPELINE_STATISTICS."] #[repr(C)] #[derive(Debug, Copy, Clone)] pub struct pipe_query_data_pipeline_statistics { - /// < Num vertices read by the vertex fetcher. + #[doc = "< Num vertices read by the vertex fetcher."] pub ia_vertices: u64, - /// < Num primitives read by the vertex fetcher. + #[doc = "< Num primitives read by the vertex fetcher."] pub ia_primitives: u64, - /// < Num vertex shader invocations. + #[doc = "< Num vertex shader invocations."] pub vs_invocations: u64, - /// < Num geometry shader invocations. + #[doc = "< Num geometry shader invocations."] pub gs_invocations: u64, - /// < Num primitives output by a geometry shader. + #[doc = "< Num primitives output by a geometry shader."] pub gs_primitives: u64, - /// < Num primitives sent to the rasterizer. + #[doc = "< Num primitives sent to the rasterizer."] pub c_invocations: u64, - /// < Num primitives that were rendered. + #[doc = "< Num primitives that were rendered."] pub c_primitives: u64, - /// < Num pixel shader invocations. + #[doc = "< Num pixel shader invocations."] pub ps_invocations: u64, - /// < Num hull shader invocations. + #[doc = "< Num hull shader invocations."] pub hs_invocations: u64, - /// < Num domain shader invocations. + #[doc = "< Num domain shader invocations."] pub ds_invocations: u64, - /// < Num compute shader invocations. + #[doc = "< Num compute shader invocations."] pub cs_invocations: u64, } -/// Query result (returned by pipe_context::get_query_result). +#[doc = " Query result (returned by pipe_context::get_query_result)."] #[repr(C)] #[derive(Copy, Clone)] pub union pipe_query_result { |