1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
{ lib
, stdenv
, fetchFromGitHub
, fetchurl
, substituteAll
, coreutils
, curl
, glxinfo
, gnugrep
, gnused
, xdg-utils
, dbus
, hwdata
, libX11
, mangohud32
, vulkan-headers
, appstream
, glslang
, makeWrapper
, Mako
, meson
, ninja
, pkg-config
, unzip
, vulkan-loader
, libXNVCtrl
, wayland
, glew
, glfw
, nlohmann_json
, xorg
, addOpenGLRunpath
, gamescopeSupport ? true # build mangoapp and mangohudctl
}:
let
# Derived from subprojects/imgui.wrap
imgui = rec {
version = "1.81";
src = fetchFromGitHub {
owner = "ocornut";
repo = "imgui";
rev = "refs/tags/v${version}";
sha256 = "sha256-rRkayXk3xz758v6vlMSaUu5fui6NR8Md3njhDB0gJ18=";
};
patch = fetchurl {
url = "https://wrapdb.mesonbuild.com/v2/imgui_${version}-1/get_patch";
sha256 = "sha256-bQC0QmkLalxdj4mDEdqvvOFtNwz2T1MpTDuMXGYeQ18=";
};
};
# Derived from subprojects/spdlog.wrap
#
# NOTE: We only statically link spdlog due to a bug in pressure-vessel:
# https://github.com/ValveSoftware/steam-runtime/issues/511
#
# Once this fix is released upstream, we should switch back to using
# the system provided spdlog
spdlog = rec {
version = "1.8.5";
src = fetchFromGitHub {
owner = "gabime";
repo = "spdlog";
rev = "refs/tags/v${version}";
sha256 = "sha256-D29jvDZQhPscaOHlrzGN1s7/mXlcsovjbqYpXd7OM50=";
};
patch = fetchurl {
url = "https://wrapdb.mesonbuild.com/v2/spdlog_${version}-1/get_patch";
sha256 = "sha256-PDjyddV5KxKGORECWUMp6YsXc3kks0T5gxKrCZKbdL4=";
};
};
in stdenv.mkDerivation rec {
pname = "mangohud";
version = "0.6.8";
src = fetchFromGitHub {
owner = "flightlessmango";
repo = "MangoHud";
rev = "refs/tags/v${version}";
fetchSubmodules = true;
sha256 = "sha256-jfmgN90kViHa7vMOjo2x4bNY2QbLk93uYEvaA4DxYvg=";
};
outputs = [ "out" "doc" "man" ];
# Unpack subproject sources
postUnpack = ''(
cd "$sourceRoot/subprojects"
cp -R --no-preserve=mode,ownership ${imgui.src} imgui-${imgui.version}
cp -R --no-preserve=mode,ownership ${spdlog.src} spdlog-${spdlog.version}
)'';
patches = [
# Hard code dependencies. Can't use makeWrapper since the Vulkan
# layer can be used without the mangohud executable by setting MANGOHUD=1.
(substituteAll {
src = ./hardcode-dependencies.patch;
path = lib.makeBinPath [
coreutils
curl
glxinfo
gnugrep
gnused
xdg-utils
];
libdbus = dbus.lib;
inherit hwdata libX11;
})
] ++ lib.optionals (stdenv.hostPlatform.system == "x86_64-linux") [
# Support 32bit OpenGL applications by appending the mangohud32
# lib path to LD_LIBRARY_PATH.
#
# This workaround is necessary since on Nix's build of ld.so, $LIB
# always expands to lib even when running an 32bit application.
#
# See https://github.com/NixOS/nixpkgs/issues/101597.
(substituteAll {
src = ./opengl32-nix-workaround.patch;
inherit mangohud32;
})
];
postPatch = ''(
cd subprojects
unzip ${imgui.patch}
unzip ${spdlog.patch}
)'';
mesonFlags = [
"-Duse_system_vulkan=enabled"
"-Dvulkan_datadir=${vulkan-headers}/share"
"-Dwith_wayland=enabled"
] ++ lib.optionals gamescopeSupport [
"-Dmangoapp_layer=true"
"-Dmangoapp=true"
"-Dmangohudctl=true"
];
nativeBuildInputs = [
appstream
glslang
makeWrapper
Mako
meson
ninja
pkg-config
unzip
vulkan-loader
];
buildInputs = [
dbus
libX11
libXNVCtrl
wayland
] ++ lib.optionals gamescopeSupport [
glew
glfw
nlohmann_json
vulkan-headers
xorg.libXrandr
];
# Support 32bit Vulkan applications by linking in 32bit Vulkan layer
# This is needed for the same reason the 32bit OpenGL workaround is needed.
postInstall = lib.optionalString (stdenv.hostPlatform.system == "x86_64-linux") ''
ln -s ${mangohud32}/share/vulkan/implicit_layer.d/MangoHud.json \
"$out/share/vulkan/implicit_layer.d/MangoHud.x86.json"
'';
# Support Nvidia cards by adding OpenGL path and support overlaying
# Vulkan applications without requiring MangoHud to be installed
postFixup = ''
wrapProgram "$out/bin/mangohud" \
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \
--prefix XDG_DATA_DIRS : "$out/share"
'' + lib.optionalString (gamescopeSupport) ''
if [[ -e "$out/bin/mangoapp" ]]; then
wrapProgram "$out/bin/mangoapp" \
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \
--prefix XDG_DATA_DIRS : "$out/share"
fi
'';
meta = with lib; {
description = "A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more";
homepage = "https://github.com/flightlessmango/MangoHud";
platforms = platforms.linux;
license = licenses.mit;
maintainers = with maintainers; [ kira-bruneau zeratax ];
};
}
|