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author | zowoq <59103226+zowoq@users.noreply.github.com> | 2021-01-20 09:25:11 +1000 |
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committer | zowoq <59103226+zowoq@users.noreply.github.com> | 2021-01-20 10:53:10 +1000 |
commit | 6d986d2e8d7eff1cdb67e73ea70a27dcc4c24a1e (patch) | |
tree | 4eb5de23fd8633f3ae206efee703bcf43d416423 | |
parent | 759a2cd563283f4f262bb54f480bae0e34e5d1d4 (diff) | |
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SDL_gfx: use spaces for indentation
-rw-r--r-- | pkgs/development/libraries/SDL_gfx/default.nix | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/pkgs/development/libraries/SDL_gfx/default.nix b/pkgs/development/libraries/SDL_gfx/default.nix index 3696e485ad7..606820120dc 100644 --- a/pkgs/development/libraries/SDL_gfx/default.nix +++ b/pkgs/development/libraries/SDL_gfx/default.nix @@ -17,23 +17,23 @@ stdenv.mkDerivation rec { meta = with stdenv.lib; { description = "SDL graphics drawing primitives and support functions"; - longDescription = - '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code - which provided basic drawing routines such as lines, circles or - polygons and SDL_rotozoom which implemented a interpolating - rotozoomer for SDL surfaces. - - The current components of the SDL_gfx library are: - - * Graphic Primitives (SDL_gfxPrimitves.h) - * Rotozoomer (SDL_rotozoom.h) - * Framerate control (SDL_framerate.h) - * MMX image filters (SDL_imageFilter.h) - * Custom Blit functions (SDL_gfxBlitFunc.h) - - The library is backwards compatible to the above mentioned - code. Its is written in plain C and can be used in C++ code. - ''; + longDescription = '' + The SDL_gfx library evolved out of the SDL_gfxPrimitives code + which provided basic drawing routines such as lines, circles or + polygons and SDL_rotozoom which implemented a interpolating + rotozoomer for SDL surfaces. + + The current components of the SDL_gfx library are: + + * Graphic Primitives (SDL_gfxPrimitves.h) + * Rotozoomer (SDL_rotozoom.h) + * Framerate control (SDL_framerate.h) + * MMX image filters (SDL_imageFilter.h) + * Custom Blit functions (SDL_gfxBlitFunc.h) + + The library is backwards compatible to the above mentioned + code. Its is written in plain C and can be used in C++ code. + ''; homepage = "https://sourceforge.net/projects/sdlgfx/"; license = licenses.zlib; |