{ stdenv, fetchFromGitHub, fetchpatch, cmake, gnugrep , fixDarwinDylibNames , file , legacySupport ? false , enableShared ? true }: stdenv.mkDerivation rec { pname = "zstd"; version = "1.4.4"; src = fetchFromGitHub { sha256 = "0zn7r8d4m8w2lblnjalqpz18na0spzkdiw3fwq2fzb7drhb32v54"; rev = "v${version}"; repo = "zstd"; owner = "facebook"; }; nativeBuildInputs = [ cmake ] ++ stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames; patches = [ # From https://github.com/facebook/zstd/pull/1883 (fetchpatch { url = "https://github.com/facebook/zstd/commit/106278e7e5fafaea3b7deb4147bdc8071562d2f0.diff"; sha256 = "13z7id1qbc05cv1rmak7c8xrchp7jh1i623bq5pwcihg57wzcyr8"; }) ] # This I didn't upstream because if you use posix threads with MinGW it will # work find, and I'm not sure how to write the condition. ++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch; cmakeFlags = [ "-DZSTD_BUILD_SHARED:BOOL=${if enableShared then "ON" else "OFF"}" "-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}" "-DZSTD_BUILD_TESTS:BOOL=ON" ]; cmakeDir = "../build/cmake"; dontUseCmakeBuildDir = true; preConfigure = '' mkdir -p build_ && cd $_ ''; checkInputs = [ file ]; doCheck = true; preCheck = '' substituteInPlace ../tests/playTests.sh \ --replace 'MD5SUM="md5 -r"' 'MD5SUM="md5sum"' ''; preInstall = stdenv.lib.optionalString enableShared '' substituteInPlace ../programs/zstdgrep \ --replace ":-grep" ":-${gnugrep}/bin/grep" \ --replace ":-zstdcat" ":-$out/bin/zstdcat" substituteInPlace ../programs/zstdless \ --replace "zstdcat" "$out/bin/zstdcat" ''; meta = with stdenv.lib; { description = "Zstandard real-time compression algorithm"; longDescription = '' Zstd, short for Zstandard, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level compression ratio. Zstd can also offer stronger compression ratio at the cost of compression speed. Speed/ratio trade-off is configurable by small increment, to fit different situations. Note however that decompression speed is preserved and remain roughly the same at all settings, a property shared by most LZ compression algorithms, such as zlib. ''; homepage = https://facebook.github.io/zstd/; license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only. platforms = platforms.all; maintainers = with maintainers; [ orivej ]; }; }