{ lib, stdenv, fetchFromGitHub, cmake, bash, gnugrep , fixDarwinDylibNames , file , legacySupport ? false , static ? stdenv.hostPlatform.isStatic # these need to be ran on the host, thus disable when cross-compiling , buildContrib ? stdenv.hostPlatform == stdenv.buildPlatform , doCheck ? stdenv.hostPlatform == stdenv.buildPlatform , nix-update-script # for passthru.tests , libarchive , rocksdb , arrow-cpp , libzip , curl , python3Packages , haskellPackages }: stdenv.mkDerivation rec { pname = "zstd"; version = "1.5.5"; src = fetchFromGitHub { owner = "facebook"; repo = "zstd"; rev = "v${version}"; sha256 = "sha256-tHHHIsQU7vJySrVhJuMKUSq11MzkmC+Pcsj00uFJdnQ="; }; nativeBuildInputs = [ cmake ] ++ lib.optional stdenv.isDarwin fixDarwinDylibNames; buildInputs = lib.optional stdenv.hostPlatform.isUnix bash; patches = [ # This patches makes sure we do not attempt to use the MD5 implementation # of the host platform when running the tests ./playtests-darwin.patch ]; postPatch = lib.optionalString (!static) '' substituteInPlace build/cmake/CMakeLists.txt \ --replace 'message(SEND_ERROR "You need to build static library to build tests")' "" substituteInPlace build/cmake/tests/CMakeLists.txt \ --replace 'libzstd_static' 'libzstd_shared' sed -i \ "1aexport ${lib.optionalString stdenv.isDarwin "DY"}LD_LIBRARY_PATH=$PWD/build_/lib" \ tests/playTests.sh ''; LDFLAGS = lib.optionalString stdenv.hostPlatform.isRiscV "-latomic"; cmakeFlags = lib.attrsets.mapAttrsToList (name: value: "-DZSTD_${name}:BOOL=${if value then "ON" else "OFF"}") { BUILD_SHARED = !static; BUILD_STATIC = static; BUILD_CONTRIB = buildContrib; PROGRAMS_LINK_SHARED = !static; LEGACY_SUPPORT = legacySupport; BUILD_TESTS = doCheck; }; cmakeDir = "../build/cmake"; dontUseCmakeBuildDir = true; preConfigure = '' mkdir -p build_ && cd $_ ''; nativeCheckInputs = [ file ]; inherit doCheck; checkPhase = '' runHook preCheck # Patch shebangs for playTests patchShebangs ../programs/zstdgrep ctest -R playTests # The only relatively fast test. runHook postCheck ''; preInstall = '' mkdir -p $bin/bin substituteInPlace ../programs/zstdgrep \ --replace ":-grep" ":-${gnugrep}/bin/grep" \ --replace ":-zstdcat" ":-$bin/bin/zstdcat" substituteInPlace ../programs/zstdless \ --replace "zstdcat" "$bin/bin/zstdcat" '' + lib.optionalString buildContrib ( '' cp contrib/pzstd/pzstd $bin/bin/pzstd '' + lib.optionalString stdenv.isDarwin '' install_name_tool -change @rpath/libzstd.1.dylib $out/lib/libzstd.1.dylib $bin/bin/pzstd '' ); outputs = [ "bin" "dev" ] ++ lib.optional stdenv.hostPlatform.isUnix "man" ++ [ "out" ]; passthru = { updateScript = nix-update-script { }; tests = { inherit libarchive rocksdb arrow-cpp; libzip = libzip.override { withZstd = true; }; curl = curl.override { zstdSupport = true; }; python-zstd = python3Packages.zstd; haskell-zstd = haskellPackages.zstd; haskell-hs-zstd = haskellPackages.hs-zstd; }; }; meta = with lib; { description = "Zstandard real-time compression algorithm"; longDescription = '' Zstd, short for Zstandard, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level compression ratio. Zstd can also offer stronger compression ratio at the cost of compression speed. Speed/ratio trade-off is configurable by small increment, to fit different situations. Note however that decompression speed is preserved and remain roughly the same at all settings, a property shared by most LZ compression algorithms, such as zlib. ''; homepage = "https://facebook.github.io/zstd/"; changelog = "https://github.com/facebook/zstd/blob/v${version}/CHANGELOG"; license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only. platforms = platforms.all; maintainers = with maintainers; [ orivej ]; }; }