{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, libGL, openalSoft , curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation { pname = "ioquake3-git"; version = "2019-05-29"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; rev = "350b8f9c7c88c002dccea4f0350f1919b86d3b4e"; sha256 = "17qkqi22f2fyh6bnfcf1zz2lycgv08d6aw52sf0hqw7r3qq86d08"; }; nativeBuildInputs = [ which pkgconfig ]; buildInputs = [ SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg freetype mumble ]; enableParallelBuilding = true; makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ]; installTargets = [ "copyfiles" ]; installFlags = [ "COPYDIR=$(out)" ]; preInstall = '' mkdir -p $out/baseq3 ''; meta = with stdenv.lib; { homepage = https://ioquake3.org/; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; license = licenses.gpl2; platforms = platforms.linux; maintainers = with maintainers; [ rvolosatovs eelco abbradar ]; }; }