{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal , giflib, libXt, pkgconfig }: let openscenegraph_ = openscenegraph.overrideDerivation (self: { src = fetchFromGitHub { owner = "OpenMW"; repo = "osg"; rev = "35f1a459a4ab6da9d70427e6539bdf4faae4cc91"; sha256 = "1s3a9dpbcc6v8d05pqin4xfv36i2031xpdja1vl8x11cw05fln91"; }; }); in stdenv.mkDerivation rec { version = "0.42.0"; name = "openmw-${version}"; src = fetchFromGitHub { owner = "OpenMW"; repo = "openmw"; rev = name; sha256 = "0lj8v81hk807dy0wcdhfp0iyn4l5yag53hx1a6xm44gh2dpyil43"; }; enableParallelBuilding = true; nativeBuildInputs = [ pkgconfig ]; buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph_ SDL2 unshield openal libXt ]; meta = with stdenv.lib; { description = "An unofficial open source engine reimplementation of the game Morrowind"; homepage = http://openmw.org; license = licenses.gpl3; platforms = platforms.linux; maintainers = with maintainers; [ abbradar ]; }; }