{ stdenv, mkDerivation, fetchFromGitHub, qtbase, openscenegraph, mygui, bullet, ffmpeg , boost, cmake, SDL2, unshield, openal, libXt, pkgconfig }: let openscenegraph_ = openscenegraph.overrideDerivation (self: { src = fetchFromGitHub { owner = "OpenMW"; repo = "osg"; rev = "2b4c8e37268e595b82da4b9aadd5507852569b87"; sha256 = "0admnllxic6dcpic0h100927yw766ab55dix002vvdx36i6994jb"; }; }); in mkDerivation rec { version = "0.45.0"; pname = "openmw"; src = fetchFromGitHub { owner = "OpenMW"; repo = "openmw"; rev = "${pname}-${version}"; sha256 = "1r87zrsnza2v9brksh809zzqj6zhk5xj15qs8iq11v1bscm2a2j4"; }; enableParallelBuilding = true; nativeBuildInputs = [ pkgconfig ]; buildInputs = [ cmake boost ffmpeg bullet mygui openscenegraph_ SDL2 unshield openal libXt qtbase ]; cmakeFlags = [ "-DDESIRED_QT_VERSION:INT=5" ]; meta = with stdenv.lib; { description = "An unofficial open source engine reimplementation of the game Morrowind"; homepage = http://openmw.org; license = licenses.gpl3; platforms = platforms.linux; maintainers = with maintainers; [ abbradar ]; }; }