{ lib, stdenv, fetchFromGitHub, qtbase, openscenegraph, mygui, bullet, ffmpeg_3 , boost, cmake, SDL2, unshield, openal, libXt, pkg-config }: let openscenegraph_ = openscenegraph.overrideDerivation (self: { src = fetchFromGitHub { owner = "OpenMW"; repo = "osg"; # commit does not exist on any branch on the target repository rev = "1556cd7966ebc1c80b6626988d2b25fb43a744cf"; sha256 = "0d74hijzmj82nx3jkv5qmr3pkgvplra0b8fbjx1y3vmzxamb0axd"; }; }); in stdenv.mkDerivation rec { version = "0.46.0"; pname = "openmw"; src = fetchFromGitHub { owner = "OpenMW"; repo = "openmw"; rev = "${pname}-${version}"; sha256 = "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"; }; nativeBuildInputs = [ cmake pkg-config ]; buildInputs = [ boost ffmpeg_3 bullet mygui openscenegraph_ SDL2 unshield openal libXt qtbase ]; cmakeFlags = [ "-DDESIRED_QT_VERSION:INT=5" ]; dontWrapQtApps = true; meta = with lib; { description = "An unofficial open source engine reimplementation of the game Morrowind"; homepage = "http://openmw.org"; license = licenses.gpl3Plus; platforms = platforms.linux; maintainers = with maintainers; [ abbradar ]; }; }