{ SDL2_image, SDL2_ttf, SDL2_net, fpc, qt5, ghcWithPackages, ffmpeg, freeglut , stdenv, makeWrapper, fetchurl, cmake, pkgconfig, lua5_1, SDL2, SDL2_mixer , zlib, libpng, libGLU_combined, physfs }: let ghc = ghcWithPackages (pkgs: with pkgs; [ network vector utf8-string /* broken: bytestring-show */ random hslogger SHA entropy pkgs.zlib sandi regex-tdfa ]); in stdenv.mkDerivation rec { version = "0.9.25"; name = "hedgewars-${version}"; src = fetchurl { url = "https://www.hedgewars.org/download/releases/hedgewars-src-${version}.tar.bz2"; sha256 = "08x7fqpy0hpnbfq2k06g522xayi7s53bca819zfhalvqnqs76pdk"; }; nativeBuildInputs = [ pkgconfig ]; buildInputs = [ SDL2_ttf SDL2_net cmake lua5_1 SDL2 SDL2_mixer SDL2_image fpc ghc ffmpeg freeglut makeWrapper physfs qt5.qttools qt5.qtbase ]; postPatch = '' substituteInPlace gameServer/CMakeLists.txt --replace mask evaluate ''; preBuild = '' export NIX_LDFLAGS="$NIX_LDFLAGS -rpath ${SDL2_image}/lib -rpath ${SDL2_mixer}/lib -rpath ${SDL2_net}/lib -rpath ${SDL2_ttf}/lib -rpath ${SDL2.out}/lib -rpath ${libpng.out}/lib -rpath ${lua5_1}/lib -rpath ${libGLU_combined}/lib -rpath ${zlib.out}/lib " ''; postInstall = '' wrapProgram $out/bin/hwengine --prefix LD_LIBRARY_PATH : $LD_LIBRARY_PATH:${stdenv.lib.makeLibraryPath [ libGLU_combined freeglut physfs ]} ''; meta = with stdenv.lib; { description = "Turn-based strategy artillery game similar to Worms"; homepage = http://hedgewars.org/; license = licenses.gpl2; longDescription = '' Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. A large variety of tools and weapons are available for players during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic pick, Parachute. Most weapons, when used, cause explosions that deform the terrain, removing circular chunks. The landscape is an island floating on a body of water, or a restricted cave with water at the bottom. A hedgehog dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), it is thrown off either side of the arena or when its health is reduced, typically from contact with explosions, to zero (the damage dealt to the attacked hedgehog or hedgehogs after a player's or CPU turn is shown only when all movement on the battlefield has ceased).''; maintainers = with maintainers; [ kragniz fpletz ]; platforms = ghc.meta.platforms; hydraPlatforms = []; broken = true; # depends on broken Haskell package bytestring-show }; }