{ stdenv, fetchurl, cmake, SDL, openal, zlib, libpng, python, libvorbis }: assert stdenv.cc.libc != null; stdenv.mkDerivation rec { name = "gemrb-0.8.1"; src = fetchurl { url = "mirror://sourceforge/gemrb/${name}.tar.gz"; sha256 = "1g68pc0x4azy6zm5y7813g0qky96q796si9v3vafiy7sa8ph49kl"; }; buildInputs = [ cmake python openal SDL zlib libpng libvorbis ]; # TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional # Necessary to find libdl. CMAKE_LIBRARY_PATH = "${stdenv.cc.libc.out}/lib"; # Can't have -werror because of the Vorbis header files. cmakeFlags = "-DDISABLE_WERROR=ON -DCMAKE_VERBOSE_MAKEFILE=ON"; # upstream prefers some symbols to remain dontStrip = true; meta = with stdenv.lib; { description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate"; longDescription = '' GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). ''; homepage = http://gemrb.org/; license = licenses.gpl2; platforms = stdenv.lib.platforms.all; hydraPlatforms = []; }; }