{ stdenv, fetchFromGitHub, cmake , freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis , libiconv }: stdenv.mkDerivation rec { pname = "gemrb"; version = "0.8.5"; src = fetchFromGitHub { owner = "gemrb"; repo = "gemrb"; rev = "v${version}"; sha256 = "0xkjsiawxz53rac26vqz9sfgva0syff8x8crabrpbpxgmbacih7a"; }; # TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis libiconv ]; nativeBuildInputs = [ cmake ]; enableParallelBuilding = true; cmakeFlags = [ "-DLAYOUT=opt" ]; meta = with stdenv.lib; { description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate"; longDescription = '' GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). ''; homepage = http://gemrb.org/; license = licenses.gpl2; maintainers = with maintainers; [ peterhoeg ]; platforms = platforms.all; }; }