{ stdenv, lib, perl, fetchurl, python3, fmt, libidn , pkg-config, spidermonkey_78, boost, icu, libxml2, libpng, libsodium , libjpeg, zlib, curl, libogg, libvorbis, enet, miniupnpc , openal, libGLU, libGL, xorgproto, libX11, libXcursor, nspr, SDL2 , gloox, nvidia-texture-tools , withEditor ? true, wxGTK }: # You can find more instructions on how to build 0ad here: # https://trac.wildfiregames.com/wiki/BuildInstructions let # the game requires a special version 78.6.0 of spidermonkey, otherwise # we get compilation errors. We override the src attribute of spidermonkey_78 # in order to reuse that declartion, while giving it a different source input. spidermonkey_78_6 = spidermonkey_78.overrideAttrs(old: rec { version = "78.6.0"; src = fetchurl { url = "mirror://mozilla/firefox/releases/${version}esr/source/firefox-${version}esr.source.tar.xz"; sha256 = "0lyg65v380j8i2lrylwz8a5ya80822l8vcnlx3dfqpd3s6zzjsay"; }; patches = (old.patches or []) ++ [ ./spidermonkey-cargo-toml.patch ]; }); in stdenv.mkDerivation rec { pname = "0ad"; version = "0.0.25b"; src = fetchurl { url = "http://releases.wildfiregames.com/0ad-${version}-alpha-unix-build.tar.xz"; sha256 = "1p9fa8f7sjb9c5wl3mawzyfqvgr614kdkhrj2k4db9vkyisws3fp"; }; nativeBuildInputs = [ python3 perl pkg-config ]; buildInputs = [ spidermonkey_78_6 boost icu libxml2 libpng libjpeg zlib curl libogg libvorbis enet miniupnpc openal libidn libGLU libGL xorgproto libX11 libXcursor nspr SDL2 gloox nvidia-texture-tools libsodium fmt ] ++ lib.optional withEditor wxGTK; NIX_CFLAGS_COMPILE = toString [ "-I${xorgproto}/include/X11" "-I${libX11.dev}/include/X11" "-I${libXcursor.dev}/include/X11" "-I${SDL2}/include/SDL2" "-I${fmt.dev}/include" ]; patches = [ ./rootdir_env.patch ]; configurePhase = '' # Delete shipped libraries which we don't need. rm -rf libraries/source/{enet,miniupnpc,nvtt,spidermonkey} # Update Makefiles pushd build/workspaces ./update-workspaces.sh \ --with-system-nvtt \ --with-system-mozjs \ ${lib.optionalString withEditor "--enable-atlas"} \ --bindir="$out"/bin \ --libdir="$out"/lib/0ad \ --without-tests \ -j $NIX_BUILD_CORES popd # Move to the build directory. pushd build/workspaces/gcc ''; enableParallelBuilding = true; installPhase = '' popd # Copy executables. install -Dm755 binaries/system/pyrogenesis "$out"/bin/0ad ${lib.optionalString withEditor '' install -Dm755 binaries/system/ActorEditor "$out"/bin/ActorEditor ''} # Copy l10n data. install -Dm755 -t $out/share/0ad/data/l10n binaries/data/l10n/* # Copy libraries. install -Dm644 -t $out/lib/0ad binaries/system/*.so # Copy icon. install -D build/resources/0ad.png $out/share/icons/hicolor/128x128/0ad.png install -D build/resources/0ad.desktop $out/share/applications/0ad.desktop ''; meta = with lib; { description = "A free, open-source game of ancient warfare"; homepage = "https://play0ad.com/"; license = with licenses; [ gpl2 lgpl21 mit cc-by-sa-30 licenses.zlib # otherwise masked by pkgs.zlib ]; maintainers = with maintainers; [ chvp ]; platforms = subtractLists platforms.i686 platforms.linux; }; }