{ lib, stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }: stdenv.mkDerivation rec { pname = "swiftshader"; version = "2020-11-06"; src = fetchgit { url = "https://swiftshader.googlesource.com/SwiftShader"; rev = "4ed9d3498dcffa987acba1a8007ff8dec336f263"; sha256 = "1gz2zflfacxf34s78djddf93brn9kyxj4byc4p2ip1pin43lh2lg"; }; nativeBuildInputs = [ cmake python3 jq ]; buildInputs = [ libX11 libXext zlib ]; # Make sure we include the drivers and icd files in the output as the cmake # generated install command only puts in the spirv-tools stuff. installPhase = '' runHook preInstall # # Vulkan driver # vk_so_path="$out/lib/libvk_swiftshader.so" mkdir -p "$(dirname "$vk_so_path")" mv Linux/libvk_swiftshader.so "$vk_so_path" vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json" mkdir -p "$(dirname "$vk_icd_json")" jq ".ICD.library_path = \"$vk_so_path\"" "$vk_icd_json" # # GL driver # gl_so_path="$out/lib/libEGL.so" mkdir -p "$(dirname "$gl_so_path")" mv Linux/libEGL.so "$gl_so_path" gl_icd_json="$out/share/glvnd/egl_vendor.d/swiftshader.json" mkdir -p "$(dirname "$gl_icd_json")" cat >"$gl_icd_json" <