{ stdenv, composableDerivation, fetchurl, pkgconfig, xlibsWrapper, inputproto, libXi , freeglut, mesa, libjpeg, zlib, libXinerama, libXft, libpng , cfg ? {} }: let inherit (composableDerivation) edf; in let version = "1.3.3"; in composableDerivation.composableDerivation {} { name = "fltk-${version}"; src = fetchurl { url = "http://fltk.org/pub/fltk/${version}/fltk-${version}-source.tar.gz"; sha256 = "15qd7lkz5d5ynz70xhxhigpz3wns39v9xcf7ggkl0792syc8sfgq"; }; # http://www.fltk.org/str.php?L3156 postPatch = '' substituteInPlace FL/x.H \ --replace 'class Fl_XFont_On_Demand' 'class FL_EXPORT Fl_XFont_On_Demand' ''; nativeBuildInputs = [ pkgconfig ]; propagatedBuildInputs = [ xlibsWrapper inputproto libXi freeglut ]; enableParallelBuilding = true; flags = # this could be tidied up (?).. eg why does it require freeglut without glSupport? edf { name = "cygwin"; } # use the CygWin libraries default=no // edf { name = "debug"; } # turn on debugging default=no // edf { name = "gl"; enable = { buildInputs = [ mesa ]; }; } # turn on OpenGL support default=yes // edf { name = "shared"; } # turn on shared libraries default=no // edf { name = "threads"; } # enable multi-threading support // edf { name = "quartz"; enable = { buildInputs = "quartz"; }; } # don't konw yet what quartz is # use Quartz instead of Quickdraw (default=no) // edf { name = "largefile"; } # omit support for large files // edf { name = "localjpeg"; disable = { buildInputs = [libjpeg]; }; } # use local JPEG library, default=auto // edf { name = "localzlib"; disable = { buildInputs = [zlib]; }; } # use local ZLIB library, default=auto // edf { name = "localpng"; disable = { buildInputs = [libpng]; }; } # use local PNG library, default=auto // edf { name = "xinerama"; enable = { buildInputs = [libXinerama]; }; } # turn on Xinerama support default=no // edf { name = "xft"; enable = { buildInputs=[libXft]; }; } # turn on Xft support default=no // edf { name = "xdbe"; }; # turn on Xdbe support default=no cfg = { largefileSupport = true; # is default glSupport = true; # doesn't build without it. Why? localjpegSupport = false; localzlibSupport = false; localpngSupport = false; sharedSupport = true; threadsSupport = true; xftSupport = true; } // cfg; meta = { description = "A C++ cross-platform lightweight GUI library"; homepage = http://www.fltk.org; platforms = stdenv.lib.platforms.linux; license = stdenv.lib.licenses.gpl2; }; }