{ stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut , Cocoa, OpenGL }: stdenv.mkDerivation rec { pname = "bullet"; version = "2.87"; src = fetchFromGitHub { owner = "bulletphysics"; repo = "bullet3"; rev = version; sha256 = "1msp7w3563vb43w70myjmqsdb97kna54dcfa7yvi9l3bvamb92w3"; }; nativeBuildInputs = [ cmake ]; buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU libGL freeglut ] ++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ]; patches = [ ./gwen-narrowing.patch ]; postPatch = stdenv.lib.optionalString stdenv.isDarwin '' sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt ''; cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" "-DINSTALL_EXTRA_LIBS=ON" ] ++ stdenv.lib.optionals stdenv.isDarwin [ "-DOPENGL_FOUND=true" "-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework" "-DBUILD_BULLET2_DEMOS=OFF" "-DBUILD_UNIT_TESTS=OFF" ]; enableParallelBuilding = true; NIX_CFLAGS_COMPILE = stdenv.lib.optionalString stdenv.cc.isClang "-Wno-error=argument-outside-range -Wno-error=c++11-narrowing"; meta = with stdenv.lib; { description = "A professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. ''; homepage = http://bulletphysics.org; license = licenses.zlib; maintainers = with maintainers; [ aforemny ]; platforms = platforms.unix; }; }