{stdenv, fetchurl, SDL} : stdenv.mkDerivation rec { name = "SDL_gfx-2.0.22"; src = fetchurl { url = "http://www.ferzkopp.net/Software/SDL_gfx-2.0/${name}.tar.gz"; sha256 = "1w1bdpyypvqg1nmbjwkqnjhmngvpjmhc0zanwgq7z4pxffzffx8m"; }; buildInputs = [ SDL ] ; configureFlags = "--disable-mmx"; postInstall = '' sed -i -e 's,"SDL.h",,' \ $out/include/SDL/*.h ln -s $out/include/SDL/*.h $out/include/; ''; meta = { description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) * Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; homepage = https://sourceforge.net/projects/sdlgfx/; license = "LGPLv2+"; maintainers = [ stdenv.lib.maintainers.bjg ]; platforms = stdenv.lib.platforms.linux; }; }