{ stdenv, fetchurl, SDL2 }: stdenv.mkDerivation rec { name = "SDL2_gfx-${version}"; version = "1.0.1"; src = fetchurl { url = "mirror://sourceforge/sdl2gfx/${name}.tar.gz"; sha256 = "16jrijzdp095qf416zvj9gs2fqqn6zkyvlxs5xqybd0ip37cp6yn"; }; buildInputs = [ SDL2 ]; configureFlags = if stdenv.isi686 || stdenv.isx86_64 then "--enable-mmx" else "--disable-mmx"; meta = with stdenv.lib; { description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) * Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; homepage = https://sourceforge.net/projects/sdlgfx/; license = licenses.zlib; maintainers = with maintainers; [ bjg ]; platforms = platforms.linux; }; }