{stdenv, fetchsvn, SDL2} : let rev = 5; in stdenv.mkDerivation rec { name = "SDL2_gfx-${toString rev}"; src = fetchsvn { url = http://svn.code.sf.net/p/sdl2gfx/code/trunk; inherit rev; sha256 = "1hzilbn1412m2b44mygrbdfh1gvks4v5p0kmafz248jf9ifsvmzp"; }; buildInputs = [ SDL2 ] ; configureFlags = "--disable-mmx"; postInstall = '' sed -i -e 's,"SDL.h",,' \ $out/include/SDL2/*.h ln -s $out/include/SDL2/SDL2_framerate.h $out/include/SDL2/SDL_framerate.h; ln -s $out/include/SDL2/SDL2_gfxPrimitives.h $out/include/SDL2/SDL_gfxPrimitives.h; ln -s $out/include/SDL2/SDL2_rotozoom.h $out/include/SDL2/SDL_rotozoom.h; ln -s $out/include/SDL2/*.h $out/include/; ''; meta = { description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) * Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; homepage = https://sourceforge.net/projects/sdlgfx/; license = stdenv.lib.licenses.lgpl2Plus; maintainers = [ stdenv.lib.maintainers.bjg ]; platforms = stdenv.lib.platforms.linux; }; }