{ lib, stdenv, darwin, fetchurl, SDL2 }: stdenv.mkDerivation rec { pname = "SDL2_gfx"; version = "1.0.4"; src = fetchurl { url = "http://www.ferzkopp.net/Software/${pname}/${pname}-${version}.tar.gz"; sha256 = "0qk2ax7f7grlxb13ba0ll3zlm8780s7j8fmrhlpxzjgdvldf1q33"; }; buildInputs = [ SDL2 ] ++ lib.optional stdenv.isDarwin darwin.libobjc; configureFlags = [(if stdenv.isi686 || stdenv.isx86_64 then "--enable-mmx" else "--disable-mmx")] ++ lib.optional stdenv.isDarwin "--disable-sdltest"; meta = with lib; { description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) * Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; homepage = "http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/"; license = licenses.zlib; maintainers = with maintainers; [ cpages ]; platforms = platforms.unix; }; }