# Inspired by python/wrapper.nix # Wrapper around wrapLuaProgramsIn, below. The $luaPath # variable is passed in from the buildLuarocksPackage function. set -e wrapLuaPrograms() { wrapLuaProgramsIn "$out/bin" "$out $luaPath" } # Builds environment variables like LUA_PATH and PATH walking through closure # of dependencies. buildLuaPath() { local luaPath="$1" local path # Create an empty table of paths (see doc on loadFromPropagatedInputs # for how this is used). Build up the program_PATH and program_LUA_PATH # variables. declare -A luaPathsSeen=() program_PATH= luaPathsSeen["@lua@"]=1 addToSearchPath program_PATH @lua@/bin for path in $luaPath; do addToLuaPath "$path" done } # with an executable shell script which will set some environment variables # and then call into the original binary (which has been given a .wrapped suffix). # luaPath is a list of directories wrapLuaProgramsIn() { local dir="$1" local luaPath="$2" local f buildLuaPath "$luaPath" if [ ! -d "$dir" ]; then nix_debug "$dir not a directory" return fi nix_debug "wrapping programs in [$dir]" # Find all regular files in the output directory that are executable. find "$dir" -type f -perm -0100 -print0 | while read -d "" f; do # Rewrite "#! .../env lua" to "#! /nix/store/.../lua". # Strip suffix, like "3" or "2.7m" -- we don't have any choice on which # Lua to use besides one with this hook anyway. if head -n1 "$f" | grep -q '#!.*/env.*\(lua\)'; then sed -i "$f" -e "1 s^.*/env[ ]*\(lua\)[^ ]*^#! @executable@^" fi # wrapProgram creates the executable shell script described # above. The script will set LUA_(C)PATH and PATH variables! # (see pkgs/build-support/setup-hooks/make-wrapper.sh) local -a wrap_args=("$f" --prefix PATH ':' "$program_PATH" --prefix LUA_PATH ';' "$LUA_PATH" --prefix LUA_CPATH ';' "$LUA_CPATH" ) # Add any additional arguments provided by makeWrapperArgs # argument to buildLuaPackage. # makeWrapperArgs local -a user_args="($makeWrapperArgs)" local -a wrapProgramArgs=("${wrap_args[@]}" "${user_args[@]}") # see setup-hooks/make-wrapper.sh wrapProgram "${wrapProgramArgs[@]}" done } # Adds the lib and bin directories to the LUA_PATH and PATH variables, # respectively. Recurses on any paths declared in # `propagated-native-build-inputs`, while avoiding duplicating paths by # flagging the directories it has visited in `luaPathsSeen`. loadFromPropagatedInputs() { local dir="$1" # Stop if we've already visited here. if [ -n "${luaPathsSeen[$dir]}" ]; then return fi luaPathsSeen[$dir]=1 addToLuaPath "$dir" addToSearchPath program_PATH $dir/bin # Inspect the propagated inputs (if they exist) and recur on them. local prop="$dir/nix-support/propagated-native-build-inputs" if [ -e "$prop" ]; then local new_path for new_path in $(cat $prop); do loadFromPropagatedInputs "$new_path" done fi }