{ clangStdenv, lib, fetchFromGitHub, cmake, zlib, openexr, openimageio, llvm, boost165, flex, bison, partio, pugixml, util-linux, python3 }: let boost_static = boost165.override { enableStatic = true; }; in clangStdenv.mkDerivation rec { # In theory this could use GCC + Clang rather than just Clang, # but https://github.com/NixOS/nixpkgs/issues/29877 stops this name = "openshadinglanguage-${version}"; version = "1.10.9"; src = fetchFromGitHub { owner = "imageworks"; repo = "OpenShadingLanguage"; rev = "Release-1.10.9"; sha256 = "1dwf10f2fpxc55pymwkapql20nc462mq61hv21c527994c2qp1ll"; }; cmakeFlags = [ "-DUSE_BOOST_WAVE=ON" "-DENABLERTTI=ON" ]; preConfigure = "patchShebangs src/liboslexec/serialize-bc.bash "; nativeBuildInputs = [ cmake boost_static flex bison]; buildInputs = [ zlib openexr openimageio llvm partio pugixml util-linux # needed just for hexdump python3 # CMake doesn't check this? ]; # TODO: How important is partio? CMake doesn't seem to find it meta = with lib; { description = "Advanced shading language for production GI renderers"; homepage = "http://opensource.imageworks.com/?p=osl"; maintainers = with maintainers; [ hodapp ]; license = licenses.bsd3; platforms = platforms.linux; }; }