{ alsa-lib , cmake , fetchFromGitHub , fmt , gettext , glib , gtk3 , harfbuzz , lib , libaio , libpcap , libpng , libpulseaudio , libsamplerate , libxml2 , perl , pkg-config , portaudio , SDL2 , soundtouch , stdenv , udev , wrapGAppsHook , wxGTK , zlib , wayland }: stdenv.mkDerivation rec { pname = "pcsx2"; version = "1.7.2105"; src = fetchFromGitHub { owner = "PCSX2"; repo = "pcsx2"; fetchSubmodules = true; rev = "v${version}"; hash = "sha256-/A8u7oDIVs0Zmne0ebaXxOeIQbM9pr62KEH6FJR2umk="; }; cmakeFlags = [ "-DDISABLE_ADVANCE_SIMD=TRUE" "-DDISABLE_PCSX2_WRAPPER=TRUE" "-DPACKAGE_MODE=TRUE" "-DWAYLAND_API=TRUE" "-DXDG_STD=TRUE" ]; nativeBuildInputs = [ cmake perl pkg-config wrapGAppsHook ]; buildInputs = [ alsa-lib fmt gettext glib gtk3 harfbuzz libaio libpcap libpng libpulseaudio libsamplerate libxml2 portaudio SDL2 soundtouch udev wayland wxGTK zlib ]; meta = with lib; { description = "Playstation 2 emulator"; longDescription = '' PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. ''; homepage = "https://pcsx2.net"; maintainers = with maintainers; [ hrdinka govanify ]; mainProgram = "PCSX2"; # PCSX2's source code is released under LGPLv3+. It However ships # additional data files and code that are licensed differently. # This might be solved in future, for now we should stick with # license.free license = licenses.free; platforms = platforms.x86; }; }