{ pkgs, ... }: let # Build Quake with coverage instrumentation. overrides = pkgs: rec { quake3game = pkgs.quake3game.override (args: { stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv; }); }; in rec { makeCoverageReport = true; client = { config, pkgs, ... }: { imports = [ ./common/x11.nix ]; hardware.opengl.driSupport = true; services.xserver.defaultDepth = pkgs.lib.mkOverride 0 16; environment.systemPackages = [ pkgs.quake3demo ]; nixpkgs.config.packageOverrides = overrides; }; nodes = { server = { config, pkgs, ... }: { jobs."quake3-server" = { startOn = "startup"; exec = "${pkgs.quake3demo}/bin/quake3-server '+set g_gametype 0' " + "'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log"; }; nixpkgs.config.packageOverrides = overrides; }; client1 = client; client2 = client; }; testScript = '' startAll; $server->waitForUnit("quake3-server"); $client1->waitForX; $client2->waitForX; $client1->execute("quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &"); $client2->execute("quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &"); $server->waitUntilSucceeds("grep -q 'Foo.*entered the game' /tmp/log"); $server->waitUntilSucceeds("grep -q 'Bar.*entered the game' /tmp/log"); $server->sleep(10); # wait for a while to get a nice screenshot $client1->block(); $server->sleep(20); $client1->screenshot("screen1"); $client2->screenshot("screen2"); $client1->unblock(); $server->sleep(10); $client1->screenshot("screen3"); $client2->screenshot("screen4"); $client1->shutdown(); $client2->shutdown(); $server->stopJob("quake3-server"); ''; }