{ config, lib, pkgs, ... }: with lib; let cfg = config.programs.steam; in { options.programs.steam = { enable = mkEnableOption (lib.mdDoc "steam"); package = mkOption { type = types.package; default = pkgs.steam.override { extraLibraries = pkgs: with config.hardware.opengl; if pkgs.stdenv.hostPlatform.is64bit then [ package ] ++ extraPackages else [ package32 ] ++ extraPackages32; }; defaultText = literalExpression '' pkgs.steam.override { extraLibraries = pkgs: with config.hardware.opengl; if pkgs.stdenv.hostPlatform.is64bit then [ package ] ++ extraPackages else [ package32 ] ++ extraPackages32; } ''; description = lib.mdDoc '' steam package to use. ''; }; remotePlay.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Steam Remote Play. ''; }; dedicatedServer.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Source Dedicated Server. ''; }; }; config = mkIf cfg.enable { hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932 enable = true; driSupport = true; driSupport32Bit = true; }; # optionally enable 32bit pulseaudio support if pulseaudio is enabled hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable; hardware.steam-hardware.enable = true; environment.systemPackages = [ cfg.package cfg.package.run ]; networking.firewall = lib.mkMerge [ (mkIf cfg.remotePlay.openFirewall { allowedTCPPorts = [ 27036 ]; allowedUDPPortRanges = [ { from = 27031; to = 27036; } ]; }) (mkIf cfg.dedicatedServer.openFirewall { allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port allowedUDPPorts = [ 27015 ]; # Gameplay traffic }) ]; }; meta.maintainers = with maintainers; [ mkg20001 ]; }