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-rw-r--r--pkgs/games/starsector/default.nix57
1 files changed, 57 insertions, 0 deletions
diff --git a/pkgs/games/starsector/default.nix b/pkgs/games/starsector/default.nix
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+++ b/pkgs/games/starsector/default.nix
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+{ lib
+, alsa-lib
+, fetchzip
+, libXxf86vm
+, makeWrapper
+, openjdk
+, stdenv
+, xorg
+}:
+
+stdenv.mkDerivation rec {
+  pname = "starsector";
+  version = "0.95a-RC15";
+
+  src = fetchzip {
+    url = "https://s3.amazonaws.com/fractalsoftworks/starsector/starsector_linux-${version}.zip";
+    sha256 = "sha256-/5ij/079aOad7otXSFFcmVmiYQnMX/0RXGOr1j0rkGY=";
+  };
+
+  nativeBuildInputs = [ makeWrapper ];
+  buildInputs = with xorg; [
+    alsa-lib
+    libXxf86vm
+  ];
+
+  dontBuild = true;
+
+  # need to cd into $out in order for classpath to pick up correct jar files
+  installPhase = ''
+    mkdir -p $out/bin
+    rm -r jre_linux # remove jre7
+    rm starfarer.api.zip
+    cp -r ./* $out
+
+    wrapProgram $out/starsector.sh \
+      --prefix PATH : ${lib.makeBinPath [ openjdk ]} \
+      --prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath buildInputs} \
+      --run "mkdir -p \$XDG_DATA_HOME/starsector; cd $out"
+    ln -s $out/starsector.sh $out/bin/starsector
+  '';
+
+  # it tries to run everything with relative paths, which makes it CWD dependent
+  # also point mod, screenshot, and save directory to $XDG_DATA_HOME
+  postPatch = ''
+    substituteInPlace starsector.sh \
+      --replace "./jre_linux/bin/java" "${openjdk}/bin/java" \
+      --replace "./native/linux" "$out/native/linux" \
+      --replace "./" "\$XDG_DATA_HOME/starsector/"
+  '';
+
+  meta = with lib; {
+    description = "Open-world single-player space-combat, roleplaying, exploration, and economic game";
+    homepage = "https://fractalsoftworks.com";
+    license = licenses.unfree;
+    maintainers = with maintainers; [ bbigras ];
+  };
+}