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-rw-r--r--nixos/modules/services/games/factorio.nix268
1 files changed, 0 insertions, 268 deletions
diff --git a/nixos/modules/services/games/factorio.nix b/nixos/modules/services/games/factorio.nix
deleted file mode 100644
index 96fcd6d2c8b..00000000000
--- a/nixos/modules/services/games/factorio.nix
+++ /dev/null
@@ -1,268 +0,0 @@
-{ config, lib, pkgs, ... }:
-
-with lib;
-
-let
-  cfg = config.services.factorio;
-  name = "Factorio";
-  stateDir = "/var/lib/${cfg.stateDirName}";
-  mkSavePath = name: "${stateDir}/saves/${name}.zip";
-  configFile = pkgs.writeText "factorio.conf" ''
-    use-system-read-write-data-directories=true
-    [path]
-    read-data=${cfg.package}/share/factorio/data
-    write-data=${stateDir}
-  '';
-  serverSettings = {
-    name = cfg.game-name;
-    description = cfg.description;
-    visibility = {
-      public = cfg.public;
-      lan = cfg.lan;
-    };
-    username = cfg.username;
-    password = cfg.password;
-    token = cfg.token;
-    game_password = cfg.game-password;
-    require_user_verification = cfg.requireUserVerification;
-    max_upload_in_kilobytes_per_second = 0;
-    minimum_latency_in_ticks = 0;
-    ignore_player_limit_for_returning_players = false;
-    allow_commands = "admins-only";
-    autosave_interval = cfg.autosave-interval;
-    autosave_slots = 5;
-    afk_autokick_interval = 0;
-    auto_pause = true;
-    only_admins_can_pause_the_game = true;
-    autosave_only_on_server = true;
-    non_blocking_saving = cfg.nonBlockingSaving;
-  } // cfg.extraSettings;
-  serverSettingsFile = pkgs.writeText "server-settings.json" (builtins.toJSON (filterAttrsRecursive (n: v: v != null) serverSettings));
-  serverAdminsFile = pkgs.writeText "server-adminlist.json" (builtins.toJSON cfg.admins);
-  modDir = pkgs.factorio-utils.mkModDirDrv cfg.mods;
-in
-{
-  options = {
-    services.factorio = {
-      enable = mkEnableOption name;
-      port = mkOption {
-        type = types.int;
-        default = 34197;
-        description = ''
-          The port to which the service should bind.
-        '';
-      };
-
-      admins = mkOption {
-        type = types.listOf types.str;
-        default = [];
-        example = [ "username" ];
-        description = ''
-          List of player names which will be admin.
-        '';
-      };
-
-      openFirewall = mkOption {
-        type = types.bool;
-        default = false;
-        description = ''
-          Whether to automatically open the specified UDP port in the firewall.
-        '';
-      };
-      saveName = mkOption {
-        type = types.str;
-        default = "default";
-        description = ''
-          The name of the savegame that will be used by the server.
-
-          When not present in /var/lib/''${config.services.factorio.stateDirName}/saves,
-          a new map with default settings will be generated before starting the service.
-        '';
-      };
-      # TODO Add more individual settings as nixos-options?
-      # TODO XXX The server tries to copy a newly created config file over the old one
-      #   on shutdown, but fails, because it's in the nix store. When is this needed?
-      #   Can an admin set options in-game and expect to have them persisted?
-      configFile = mkOption {
-        type = types.path;
-        default = configFile;
-        defaultText = literalExpression "configFile";
-        description = ''
-          The server's configuration file.
-
-          The default file generated by this module contains lines essential to
-          the server's operation. Use its contents as a basis for any
-          customizations.
-        '';
-      };
-      stateDirName = mkOption {
-        type = types.str;
-        default = "factorio";
-        description = ''
-          Name of the directory under /var/lib holding the server's data.
-
-          The configuration and map will be stored here.
-        '';
-      };
-      mods = mkOption {
-        type = types.listOf types.package;
-        default = [];
-        description = ''
-          Mods the server should install and activate.
-
-          The derivations in this list must "build" the mod by simply copying
-          the .zip, named correctly, into the output directory. Eventually,
-          there will be a way to pull in the most up-to-date list of
-          derivations via nixos-channel. Until then, this is for experts only.
-        '';
-      };
-      game-name = mkOption {
-        type = types.nullOr types.str;
-        default = "Factorio Game";
-        description = ''
-          Name of the game as it will appear in the game listing.
-        '';
-      };
-      description = mkOption {
-        type = types.nullOr types.str;
-        default = "";
-        description = ''
-          Description of the game that will appear in the listing.
-        '';
-      };
-      extraSettings = mkOption {
-        type = types.attrs;
-        default = {};
-        example = { admins = [ "username" ];};
-        description = ''
-          Extra game configuration that will go into server-settings.json
-        '';
-      };
-      public = mkOption {
-        type = types.bool;
-        default = false;
-        description = ''
-          Game will be published on the official Factorio matching server.
-        '';
-      };
-      lan = mkOption {
-        type = types.bool;
-        default = false;
-        description = ''
-          Game will be broadcast on LAN.
-        '';
-      };
-      username = mkOption {
-        type = types.nullOr types.str;
-        default = null;
-        description = ''
-          Your factorio.com login credentials. Required for games with visibility public.
-        '';
-      };
-      package = mkOption {
-        type = types.package;
-        default = pkgs.factorio-headless;
-        defaultText = literalExpression "pkgs.factorio-headless";
-        example = literalExpression "pkgs.factorio-headless-experimental";
-        description = ''
-          Factorio version to use. This defaults to the stable channel.
-        '';
-      };
-      password = mkOption {
-        type = types.nullOr types.str;
-        default = null;
-        description = ''
-          Your factorio.com login credentials. Required for games with visibility public.
-        '';
-      };
-      token = mkOption {
-        type = types.nullOr types.str;
-        default = null;
-        description = ''
-          Authentication token. May be used instead of 'password' above.
-        '';
-      };
-      game-password = mkOption {
-        type = types.nullOr types.str;
-        default = null;
-        description = ''
-          Game password.
-        '';
-      };
-      requireUserVerification = mkOption {
-        type = types.bool;
-        default = true;
-        description = ''
-          When set to true, the server will only allow clients that have a valid factorio.com account.
-        '';
-      };
-      autosave-interval = mkOption {
-        type = types.nullOr types.int;
-        default = null;
-        example = 10;
-        description = ''
-          Autosave interval in minutes.
-        '';
-      };
-      nonBlockingSaving = mkOption {
-        type = types.bool;
-        default = false;
-        description = ''
-          Highly experimental feature, enable only at your own risk of losing your saves.
-          On UNIX systems, server will fork itself to create an autosave.
-          Autosaving on connected Windows clients will be disabled regardless of autosave_only_on_server option.
-        '';
-      };
-    };
-  };
-
-  config = mkIf cfg.enable {
-    systemd.services.factorio = {
-      description   = "Factorio headless server";
-      wantedBy      = [ "multi-user.target" ];
-      after         = [ "network.target" ];
-
-      preStart = toString [
-        "test -e ${stateDir}/saves/${cfg.saveName}.zip"
-        "||"
-        "${cfg.package}/bin/factorio"
-          "--config=${cfg.configFile}"
-          "--create=${mkSavePath cfg.saveName}"
-          (optionalString (cfg.mods != []) "--mod-directory=${modDir}")
-      ];
-
-      serviceConfig = {
-        Restart = "always";
-        KillSignal = "SIGINT";
-        DynamicUser = true;
-        StateDirectory = cfg.stateDirName;
-        UMask = "0007";
-        ExecStart = toString [
-          "${cfg.package}/bin/factorio"
-          "--config=${cfg.configFile}"
-          "--port=${toString cfg.port}"
-          "--start-server=${mkSavePath cfg.saveName}"
-          "--server-settings=${serverSettingsFile}"
-          (optionalString (cfg.mods != []) "--mod-directory=${modDir}")
-          (optionalString (cfg.admins != []) "--server-adminlist=${serverAdminsFile}")
-        ];
-
-        # Sandboxing
-        NoNewPrivileges = true;
-        PrivateTmp = true;
-        PrivateDevices = true;
-        ProtectSystem = "strict";
-        ProtectHome = true;
-        ProtectControlGroups = true;
-        ProtectKernelModules = true;
-        ProtectKernelTunables = true;
-        RestrictAddressFamilies = [ "AF_UNIX" "AF_INET" "AF_INET6" "AF_NETLINK" ];
-        RestrictRealtime = true;
-        RestrictNamespaces = true;
-        MemoryDenyWriteExecute = true;
-      };
-    };
-
-    networking.firewall.allowedUDPPorts = if cfg.openFirewall then [ cfg.port ] else [];
-  };
-}