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-rw-r--r--nixos/modules/services/games/crossfire-server.nix179
1 files changed, 179 insertions, 0 deletions
diff --git a/nixos/modules/services/games/crossfire-server.nix b/nixos/modules/services/games/crossfire-server.nix
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index 00000000000..a33025e0c3e
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+++ b/nixos/modules/services/games/crossfire-server.nix
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+{ config, lib, pkgs, ... }:
+
+with lib;
+
+let
+  cfg = config.services.crossfire-server;
+  serverPort = 13327;
+in {
+  options.services.crossfire-server = {
+    enable = mkOption {
+      type = types.bool;
+      default = false;
+      description = ''
+        If enabled, the Crossfire game server will be started at boot.
+      '';
+    };
+
+    package = mkOption {
+      type = types.package;
+      default = pkgs.crossfire-server;
+      defaultText = literalExpression "pkgs.crossfire-server";
+      description = ''
+        The package to use for the Crossfire server (and map/arch data, if you
+        don't change dataDir).
+      '';
+    };
+
+    dataDir = mkOption {
+      type = types.str;
+      default = "${cfg.package}/share/crossfire";
+      defaultText = literalExpression ''"''${config.services.crossfire.package}/share/crossfire"'';
+      description = ''
+        Where to load readonly data from -- maps, archetypes, treasure tables,
+        and the like. If you plan to edit the data on the live server (rather
+        than overlaying the crossfire-maps and crossfire-arch packages and
+        nixos-rebuilding), point this somewhere read-write and copy the data
+        there before starting the server.
+      '';
+    };
+
+    stateDir = mkOption {
+      type = types.str;
+      default = "/var/lib/crossfire";
+      description = ''
+        Where to store runtime data (save files, persistent items, etc).
+
+        If left at the default, this will be automatically created on server
+        startup if it does not already exist. If changed, it is the admin's
+        responsibility to make sure that the directory exists and is writeable
+        by the `crossfire` user.
+      '';
+    };
+
+    openFirewall = mkOption {
+      type = types.bool;
+      default = false;
+      description = ''
+        Whether to open ports in the firewall for the server.
+      '';
+    };
+
+    configFiles = mkOption {
+      type = types.attrsOf types.str;
+      description = ''
+        Text to append to the corresponding configuration files. Note that the
+        files given in the example are *not* the complete set of files available
+        to customize; look in /etc/crossfire after enabling the server to see
+        the available files, and read the comments in each file for detailed
+        documentation on the format and what settings are available.
+
+        Note that the motd, rules, and news files, if configured here, will
+        overwrite the example files that come with the server, rather than being
+        appended to them as the other configuration files are.
+      '';
+      example = literalExpression ''
+        {
+          dm_file = '''
+            admin:secret_password:localhost
+            jane:xyzzy:*
+          ''';
+          ban_file = '''
+            # Bob is a jerk
+            bob@*
+            # So is everyone on 192.168.86.255/24
+            *@192.168.86.
+          ''';
+          metaserver2 = '''
+            metaserver2_notification on
+            localhostname crossfire.example.net
+          ''';
+          motd = "Welcome to CrossFire!";
+          news = "No news yet.";
+          rules = "Don't be a jerk.";
+          settings = '''
+            # be nicer to newbies and harsher to experienced players
+            balanced_stat_loss true
+            # don't let players pick up and use admin-created items
+            real_wiz false
+          ''';
+        }
+      '';
+      default = {};
+    };
+  };
+
+  config = mkIf cfg.enable {
+    users.users.crossfire = {
+      description     = "Crossfire server daemon user";
+      home            = cfg.stateDir;
+      createHome      = false;
+      isSystemUser    = true;
+      group           = "crossfire";
+    };
+    users.groups.crossfire = {};
+
+    # Merge the cfg.configFiles setting with the default files shipped with
+    # Crossfire.
+    # For most files this consists of reading ${crossfire}/etc/crossfire/${name}
+    # and appending the user setting to it; the motd, news, and rules are handled
+    # specially, with user-provided values completely replacing the original.
+    environment.etc = lib.attrsets.mapAttrs'
+      (name: value: lib.attrsets.nameValuePair "crossfire/${name}" {
+        mode = "0644";
+        text =
+          (optionalString (!elem name ["motd" "news" "rules"])
+            (fileContents "${cfg.package}/etc/crossfire/${name}"))
+          + "\n${value}";
+      }) ({
+        ban_file = "";
+        dm_file = "";
+        exp_table = "";
+        forbid = "";
+        metaserver2 = "";
+        motd = (fileContents "${cfg.package}/etc/crossfire/motd");
+        news = (fileContents "${cfg.package}/etc/crossfire/news");
+        rules = (fileContents "${cfg.package}/etc/crossfire/rules");
+        settings = "";
+        stat_bonus = "";
+      } // cfg.configFiles);
+
+    systemd.services.crossfire-server = {
+      description   = "Crossfire Server Daemon";
+      wantedBy      = [ "multi-user.target" ];
+      after         = [ "network.target" ];
+
+      serviceConfig = mkMerge [
+        {
+          ExecStart = "${cfg.package}/bin/crossfire-server -conf /etc/crossfire -local '${cfg.stateDir}' -data '${cfg.dataDir}'";
+          Restart = "always";
+          User = "crossfire";
+          Group = "crossfire";
+          WorkingDirectory = cfg.stateDir;
+        }
+        (mkIf (cfg.stateDir == "/var/lib/crossfire") {
+          StateDirectory = "crossfire";
+        })
+      ];
+
+      # The crossfire server needs access to a bunch of files at runtime that
+      # are not created automatically at server startup; they're meant to be
+      # installed in $PREFIX/var/crossfire by `make install`. And those files
+      # need to be writeable, so we can't just point at the ones in the nix
+      # store. Instead we take the approach of copying them out of the store
+      # on first run. If `bookarch` already exists, we assume the rest of the
+      # files do as well, and copy nothing -- otherwise we risk ovewriting
+      # server state information every time the server is upgraded.
+      preStart = ''
+        if [ ! -e "${cfg.stateDir}"/bookarch ]; then
+          ${pkgs.rsync}/bin/rsync -a --chmod=u=rwX,go=rX \
+            "${cfg.package}/var/crossfire/" "${cfg.stateDir}/"
+        fi
+      '';
+    };
+
+    networking.firewall = mkIf cfg.openFirewall {
+      allowedTCPPorts = [ serverPort ];
+    };
+  };
+}