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author | Eelco Dolstra <eelco.dolstra@logicblox.com> | 2006-01-28 00:41:16 +0000 |
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committer | Eelco Dolstra <eelco.dolstra@logicblox.com> | 2006-01-28 00:41:16 +0000 |
commit | 7f74c406c4dab2a4aa9c3c818c14f59b3d28829d (patch) | |
tree | 2f97649d9768700393d489a5a1924112c38c4e87 /pkgs/os-specific/linux/opengl | |
parent | 3263d078dd4e6476deef256cc835a5cdd30feab3 (diff) | |
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* In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the OPENGL_DRIVER environment variable. If it is not set, we use the implementation installed in the profile /nix/var/nix/profiles/opengl, allowing easy late binding by the user, e.g., $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl might install the NVidia OpenGL implementation. The code that does this is not specific to Quake 3: it has been factored out into build-support/opengl/mesa-switch.sh. Presumably any application that requires hardware-accelerated OpenGL needs it. * Add the Quake 3 demo to the cache. svn path=/nixpkgs/trunk/; revision=4612
Diffstat (limited to 'pkgs/os-specific/linux/opengl')
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