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authorEelco Dolstra <eelco.dolstra@logicblox.com>2006-01-28 00:41:16 +0000
committerEelco Dolstra <eelco.dolstra@logicblox.com>2006-01-28 00:41:16 +0000
commit7f74c406c4dab2a4aa9c3c818c14f59b3d28829d (patch)
tree2f97649d9768700393d489a5a1924112c38c4e87 /pkgs/os-specific/linux/opengl
parent3263d078dd4e6476deef256cc835a5cdd30feab3 (diff)
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* In Quake 3, by default use Mesa as the OpenGL implementation. But
  allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
Diffstat (limited to 'pkgs/os-specific/linux/opengl')
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